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SlowLoris

SlowLoris

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SlowLoris
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  • I feel like a lot of people don't realize that the survivor is basically "exposed" at full infection. If Wesker "bounds" a survivor at full health and full infection, they are automatically grabbed / carried away. So, there is still a big risk from being infected.
  • Just wanting to make sure this issue is caught before it goes live. I've also read other reports that Blastmine in conjunction with this perk will delete generator progress / wiretap is destroyed no matter what generator is kicked, even if it's not the one it is active on.
  • This means so much to me that you'd take the time to come write this much after hearing me talk about how much this feature means to me. While I know that many people think "it's our choice" to advertise ourselves and we should deal with what comes our way, I just don't see why that makes sense. I know there are good eggs…
  • I can agree with this, so wouldn't a fair compromise be that he only insta grabs / has lightborn if they are full infected & instagrabbed. However, if he simply hits them for their second health state / even slamming into a wall, the survivor slams and then is dropped to the ground. He then has the ability to pick them up…
  • yes, people would intentionally get grabbed for a MUCH HARDER flash light / flash bang save? I would much rather him only grab if the survivor is fully infected, and sure give them free lightborn if that's the case. The problem is it is already EXTREMELY hard to even be in a position for this, and he is not saveable. He…
  • I 100% agree. We tried for about an hour and were unsuccessful with Flash Bangs or Beamers. I saw a clip on Twitter of someone getting a FB save, but I'm almost positive the killer just didn't look away fast enough, because it was a public match. If this is intended, please don't allow him to grab for EVERY SINGLE hit that…
  • Thank you, I try my best to give helpful feedback on features. In this case, Streamer Mode is EXTREMELY important to me, and I hope the devs will at least acknowledge my feedback.
  • lol. I hope it's a bug, but yeah, we tested it many different ways, and he definitely cannot be blinded until he fully finishes the slam/grab...which at that point, he can look away.
  • Pyramid Head literally wears a Metal Geometry box, he does not have Lightborn
  • I'd actually love something like this. I was saying earlier I hate perks that incentivize my team dying. Horrible for altruistic players, and really leads to horrible teammates sometimes. Even if they wanted to keep it an endgame perk, perhaps once the exit gates are powered for 90 seconds you have no grunts of pain /…
  • I agree with all of this. I gave feedback before this patch came out that it needed to be adjusted. The requirement should be reduced in general, but also, please...stop screwing me over because someone hops on a gen with prove thyself when I'm at like 80%, and I don't get the rest of my flash bang. Right now it takes 50%…
  • I'll be opening a ticket for this soon. I've written out a long post with multiple clips / screen shots to prove that Dead Hard + Pallets are bugged, and I believe they experience the same issue. It would seem when they altered dead hard/pallet validation the patch after they gave DH validation whatever they did created…
  • This has been an issue for a while now, but I don't believe it has been acknowledged. Could we please get some eyes on this? It'd be really nice to fight the 4 slow down meta with a gen build.
  • Could also literally have precious menu backgrounds for animated wallpapers. I'd love that so much. Imagine having the rpd lobby as your background.
  • I'm a huge Resident Evil fan, it's literally my childhood. So, of course when it came to DBD I couldn't contain myself and I splurged to buy EVERYTHING. Claire is one of my favorite characters in the series, and even though her face was messed up, I was certain it was a bug that would be fixed promptly. Over a year…
  • I thought this the other day. I was running my silly lucky break build, and I got to a corner and started healing myself. I was on death hook, and a Meg came up to heal me. I could have continued healing myself with my medkit, but she started bagging relentlessly, so I let her heal me. The whole time I was sitting there…
  • It is definitely shocking that certain issues like this aren't at least "acknowledged". To clarify, I don't expect an immediate "Okay, we're working on it, and here is an ETA", but a simple - "Thanks for catching this, I'll make sure people are informed". I just want to know the issue is being taken care of. It's so very…
  • This issue seems to be becoming more common for more people after midchapter. A lot of people that thought I was crazy when I said I was experiencing this from Dredge release are now also dealing with it since mid chapter. I hate that it's plagueing more people, but I'm happy to know I'm not crazy. This is pretty…
  • Just hoping to get this acknowledged. Been an issue for a bit now, and I haven't seen anyone post it.
  • Hopefully this can get looked at. It seems like a small fix. Although, some things that seem small are a pain with coding. It'd save me from ripping my hair out in solo queue.
  • I don't specifically have an opinion on THIS situation related to Kill switching. However, I remember them being VERY excited about how easy it would be to Kill Switch things on the fly if they had issues. Would people be annoyed if the KS Overcharge / Devour? Sure, but it's one week, and they most likely would have the…
  • Yeah, the new Eruption is frustrating for a lot of reasons. In solo queue it's very hard to tell exactly when a survivor is going to go down You cannot tell the other survivors that you are incapacitated so they just run up to you teabagging for a heal and you have to stare at them like an idiot It might not seem like it,…
  • Yeah, again most of what you said is true, and I agree with it. I use bond for a lot of reasons, though. It's my "comfy perk". Often if I'm not running it, I have a grasp for where my teammates are, and I do track them by their blood, or if I heard a random whimper. But if there is one thing I've learned...never…
  • I agree with you on most of what you said, just want to add a counter point to the gen slow downs / thanatophobia. I realize they nerfed most perks, but right now (ESPECIALLY SOLO QUEUE), if you are chased off a gen at 98%, and the killer has 4 slow downs, Pain Res/Pop/Overcharge/Call Of Brine, before you ever have a…
  • I'll be honest, I gave up using it, because it was so unreliable. However, just for science, when I go live later today, I'll use it for a few matches, and get clips to share. I know I'll fumble using it a little, because I haven't used it for a bit, but I will for sure get the hang of it again after a few matches and it…
  • I agree with this, but without validation you can time it perfectly and it acts as if the button was never pressed. This has been an issue with pallets, etc since they fixed Validation making lots of noises for incorrect downs on killer side. Having a perk that requires such a narrow window (which is great, mind you) is…
  • No, you don't reward a child for throwing a tantrum, but you usually want to know why they're throwing the tantrum. If a child constantly acts up, you tend to think that it might have something to do with how the parents are raising them / what is going on at home. In this case behavior are the parents. Yes, it sucks, but…
  • Exactly this. I rarely used it before the patch, but I love the idea of a skilled "parry" ability. Unfortunately, even if I'm carefully watching the killer and press it just as the attack starts it doesn't matter, I will be exhausted on the ground. Whats the point of having a new dead hard that requires skill to use if it…
  • I notice this, too. Actually, ever since the lunar event where it was MUCH worse for me. Extremely noticeable when a gen was finished or a survivor was hooked. Originally I thought it was related to the fireworks/confetti, but ever since them, it is still present, and I notice it more often. Perhaps those are also when a…