
TWiXT
TWiXT
About
- Username
- TWiXT
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Comments
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The easiest fixes to it are to either remove the timer, increase the distance it activates, or both. Reasons for why: Cooldown Removal: Being that Blood Favour is a Hex perk, like the others it should be very strong and make survivors want to find …
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I've said it for a long time: They need to change the Reveal mechanic from a 2 dimensional area of the screen behind the survivor to a 3d invisible flashlight beam emanating from the survivors heads (due to size differences between the models this w…
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Killer: Painful Neglect: Survivors who lose focus on their goals incur hefty penalties. Survivors who take their inner 30 degree cone of vision off of a generator they are repairing experience a 5/10/15% reduced progress speed, increased odds of tri…
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The only things I wish for as far as changes to the Jigsaw boxes go are: They no longer feature "Great" Skillcheck success zones. Their Skillcheck success zones decrease in size by 3.33% per 10% of progress made on them. Failed skillchecks apply Dee…
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I disagree, as Franklin's Demise has strategic value to it in multiple ways. Survivors tend to value the items they bring in more than any they can collect from a chest in the trial/match (more on the chests later), be it a simple medkit or an ultra…
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Whoa, whoa, whoa, whoa, ... Whoa! I'm NOT talking about rebalancing every perk and how they interact with each killer here... I'm simply requesting that killers should be allowed to save perk builds they like up to 5 times so that they can switch be…
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Pretty sure the first perk you choose is the one put on top, but honestly, I don't know since I haven't tested it...can anyone confirm?
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You're Partly Right, It is a QoL change, but also a menu UI change. We really need this, as I'm sure you agree, and it honestly just won't resonate with them until enough people petition for it, or show support requesting it. That's why I went for i…
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Ok, calm yourselves... don't everyone speak up all at once. /s
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He can't Exhaust survivors anymore with add-ons... and his alternative bottle increases their movement speed for 5 seconds... he's definitely weaker.
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They completely removed it! @TheClownIsKing is gonna be pissed about this.
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There's a Post in the PTB Feedback that clarifies that while the change is coming to open handed, it's currently not in the ptb and is being saved for a future patch.
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Clown can't Exhaust survivors anymore with his Solvent Jug, and instead can boost their movement speed for a longer duration... this is a MAJOR downgrade to him. EDIT: I mean SERIOUSLY? They looked through All of the add-ons Clown has, and of them …
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I don't see why you would have such a strongly negative response to them. For the Hindered effect, survivors vomit once every 10-16 seconds, which would only slow you down a little bit for 1.5-2 seconds when it happens. During a chase, that's nothi…
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A few Buffs I recommend for Plague to streamline her ability without making it too Oppressive: Give survivors the Hindered status whenever they vomit for the duration of the vomiting (roughly 1.5-2 seconds). This is a small and periodic de-buff to …
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Survivor drops pallet, lingers Clown Breaks pallet, Survivor leaves to next tile Clown uses Antidote, catches up to survivor before they reach next tile Of course this is only theoretical considering that the normal tonic affects survivors for as l…
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Nice try, and I appreciate the effort, but lets be honest... this is last years news, and this year they are going to "fix/correct" Blight. I can only imagine him lying on a ruddy therapy a couch with a spectacled tendril/spider leg of the entity sa…
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Soul guard + Unbreakable + decent medkit and add-ons. Since the current killer meta primarily revolves around the Undying + Ruin combo, with this build you get infinite 2nd chances as long as both totems aren't cleansed when facing slugging killers…
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You're welcome, and I hope this year treats you (and your booty) well!
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How can you not? Imagine if you will... the absolute terror these poor survivors feel, knowing that the killer isn't chasing them because of some psychological drive to kill, or some spiritual entity that forces them into a frenzy of worship via sac…
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It's truth... I know that's hard to come by, but honestly, ask yourself: What better way could the devs show off some of the survivor models finest "assets", than to lower a killers perspective enough so that the players can actually appreciate thei…
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Damn right! IMHO
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My NY Resolution is to Barf on all of you survivors... at least twice a day, to cement that Plague, while thought of as weak, can be very strong in the right hands. Happy New Year! (honestly this pledge would've been more effective last year conside…
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While you beat me to it, I'm still gonna have my say: Yeah, DS, its the biggest FU that survivors have had for years when it comes to wanting physical retaliation on the killers. Nothings more demoralizing than taking down a survivor 30 meters from…
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The dolls gain their red stain and TR pretty quickly when you transfer to them, but maintain it for 6 seconds after you transfer to another doll, that way if say the team of survivors thought the way to beat them was to all pile on a gen and keep al…
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I Came up with this multi-killer swapping concept long before the devs released the twins, and considering how the Twins work vs the Dolls, I thought for a bit about whether or not the Dolls would have a major Hook Camping advantage... but then I re…
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One of the Primary issues with DS is that it presents killers with a No-Win Scenario: Gates are Powered, Survivor with DS is unhooked and then downed again within 30 meters of an open gate, leaving the killer with 2 choices - Either let the survivor…
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I know right? Complaining about a killers PoV when it clearly lets us appreciate what matters most to the killer... those sweet buns!
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Here ya go: Kate's Ravishing rump repeatedly taunts to the point that I can't wait to pick her up for a night of raucous ravaging!
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Corrected it, sorry, had PoV in the post, but was tired when I originally posted it at around 1 am and wrote FoV in the header.