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TheBus4K

TheBus4K

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TheBus4K
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  • What difference does it make? Currently the killer queues are already infinite 😂
  • I don't know if you don't want to understand it to fool yourself or what you are trying to do. In a match between a good survivor and a good M1 killer player, the survivor is always going to have an advantage over the killer because of how the game is designed. It's not a question that if the survivor does it well, it's…
  • If the only thing you are going to do is eat pallets during the whole game, all you are going to get is 1 or 2 hooks and all the generators will have been repaired. And as for the Ghostface thing, if he marks you, he doesn't slow you down or anything, the survivors are going to get perfectly into a loop. I don't know what…
  • It's just that you don't even try to tell me a good point. No matter how good a player is, if the survivor is good, he will use the vaults as much as he can, he will not fall for the killer's mind games and he will not waste pallets. A killer like Demogorgon, Doctor, Blight, etc., can prevent a survivor from abusing strong…
  • Ghostface and Myers can take you down with one hit, okay, but unless you have the Myers addon, their powers don't last forever. Even if they last infinitely, to hit the survivors it will take a long time, simply because being an M1 killer without any range abilities or abilities like the Shred of the Demogorgon, loop on…
  • kekw So are you going to ignore the fact that an M1 killer can only hit a survivor with the Bloodlust? Bloodlust takes too long to stack to wait for it to stack twice and take down a survivor thanks to Bloodlust. You waste an immense amount of time. All the M1 killers I have named are not good killers. Not only because of…
  • Unless it's an indoor map, you're not going to get a free hit unless you're Wraith. If you get a free hit on an outdoor map, even a stealth killer, you are playing survivor badly. The problem is that there are 5 indoor maps compared to 31 outdoor maps. And well, you have really answered me yourself, even if you really get…
  • And here we have a gentleman who loves statistics. The killrate indicates nothing. At low ranks, any killer is good and kills anyone, at medium-high ranks not. SWF or SoloQ, anyone can infinitely loop an M1 killer, until they run out of pallets (or Bloodlust stacks). The only way an M1 killer can hit a decent survivor is…
  • All killers should have an ability to hit survivors without using the M1. Plague is another killer that I forgot to mention. If nobody gets rid of the infection and they don't give the Plague power, it's simply an M1 killer.
  • ^this Too many times I have been called hacker for taking someone from a locker because I saw him with BBQ, it seems that they don't know how BBQ works.
  • The addon of granting speed to the survivors was too op compared to the killers, thank goodness they disabled it.
  • Woah, I remember when I barely had perks and did builds of this style, especially when my rank was low and I played against survivors who also had low rank. Basically this build in high ranks is useless, but in mid-low ranks it's a lot of fun, hearing all the time notifications of survivors failing skillchecks xD.
  • You are comparing a weak perk that may not even activate with a perk that by pressing a key, you can lengthen the duration of a chase by more than a minute. You are the definition of a baby main survivor.
  • Hex should change 100%. They are super easy to find (only on 5 indoor maps are they hard to find, on the other 31 outdoor maps they are absurdly easy to find). The "High risk high reward" is an absurd phrase, because the High risk is incredibly high and the High reward isn't High. Possible changes? One could be that the…
  • Repairing 5 gens is absurdly easy unless the killer is a Nurse / Spirit / Blight with Tinkerer and Ruin, and on top of that you want the endgame perks of the survivors to be buffed ... First they have to fix the base game, the genrush and all the weak killers, then buff the endgame perks of the survivors. Survivors won't…
  • I'm not saying tunneling is fine, but in high-level games tunneling is the same as wasting a lot of time and throwing the game away. Everyone carries DS or at least 2-3 people have BT. Even BT in itself is a problem, since it allows the one who was on the hook to tank a hit to other survivors. If the killer tries to wait…
  • Okay...? Well, get it or play with Laurie to equip the DS, I don't know what else you want us to tell you lol.
  • Literally never lmao There is no ETA for absolutely nothing. They always say that they are going to add, change, fix things "soon" or that they have it thinking, but months and years go by and they still don't fix things like grind. I just hope that a game is born that can rival DbD, as the developers literally seem to…
  • Nemesis and Demogorgon are good on that map too, as Nemesis zombies can easily lock someone up in a hallway and Demo can easily hit with the M2, but yeah, it's a horrible map for DbD. Very nice for a RE fan, but there is no point in adding it to this game.
  • I understand that there are killers that are better on some maps than on others, but the problem with Nemesis is that zombies are only good on indoor maps, which are 5 in total, against the other 31 outdoor maps. If you can't really add more zombies because it affects performance (as @TragicSolitude said), you shouldn't…
  • "How is that Perk in use when you are chasing that Survivor?" Serious question, I mean, at what point did I say that you can only face 16 perks IF YOU ARE IN CHASE? It's something that you have been saying in all your comments and you don't get it out of your head. You, even if it's not directly in chase, you are facing…
  • I fully understand that the "high risk" of using a Hex perk is that they can destroy that perk, but the problem is that it's excessively easy to find the totems, in the first 20-30 seconds of a game they can literally destroy it, and on top of that there are more and more perks to destroy totems. I'm not against Hex perks…
  • Are you telling me that survivors with 4k hours will take the same time to find the totems as survivors with 100 hours? High-level games are going to completely destroy the use of Hex perks, whether you want to or not. Prove Thyself makes survivors repair generators faster. Whether you are in chase with a survivor or not…
  • Then the M1 killers would die.
  • In high-level games you will never see a Hex perk last the whole game, and considering that (I think) they will soon put the MMR system, I will constantly have high-level games, and Hex perks will become completely useless. Even on a map like Midwich, if you have enough hours in the DbD, you end up learning all the totem…
  • ^this I'm a fan of RE, but I still don't see the point in making this maze-like map in DbD.
  • At what point did I say that I don't want them to break my totems? I understand that you want to make things up to make it sound like you're right, but it's kind of sad. The problem with totems is that in the first 20 seconds of the game they can destroy them, and that is something that doesn't make sense. Even new players…
  • This would be a rare thing for some players. "Hex: Retribution" doesn't seem like a bad perk at all, honestly I have used it several times and it provides a lot of information and help. Other people would say that NOED isn't strong enough, others that Devour Hope isn't strong, etc. etc.
  • "If the risk is too high for you, dont use Hex-Perks." Your mindset is absurdly survivor sided. Totems are found incredibly easy without perks, and there are more and more perks to destroy totems. Saying "If the risk is too high for you, dont use Hex-Perks" is like saying several versions ago "if you don't like infinite…