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The_C12H15NO2

The_C12H15NO2

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The_C12H15NO2
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  • Yeah that map is poorly designed. each map iteration spawns at least 12 god pallets which you have to break as killer to continue chase. i'm sure that survivor was salty his team didn't finish the gens lol the game map is clearly easy af if the team is on gens while killers are busy kicking god pallets every 10 seconds.
  • It's ok on Plague now b/c it "encourages" survivors to cleanse but that's it. Even on Legion it's lackluster. Rarely will all 4 survivors stay injured so killers won't get the 20% slow down. t's ok but there are better perks in my opinion all other killers can run in it's place for more value. I agree with some previous…
  • You still have rng scourge hooks which means the killer won't get a PR proc on every hook. Which means they won't get PR on every down as you say. If you have progress going on multiple gens, only one will be affected per PR proc. Lastly this incentivizes a killer trying to get hooks and leaving the hook to pressure gens…
  • MMR is still random it seems. When i solo q i still get a lot of team mates who barely know how to stay on a gen. Honestly i blame streamers for this. Most streamers don't run information perks b/c they just know based on sound or some other que where the killer is and what they should be doing. So all these survivors…
  • It's there to make you feel good when you give a thumbs up or whatever. BHVR only seems to care about people using "mean" words in chat. But not nearly as much effort into hackers or players who grief others in game or anything else considered reportable.
  • LOL easy counter. Let go of the gen after you see the killer pick someone up to hook. scourge hooks are already rng based on the map. This is just a lazy complaint. simple counter. the killer won't know you're on this gen since they no longer get the noise notification and if you let go, they won't see dms activate. it's…
  • Most of these changes are knee jerk reactions to complaints by survivors who don't want to deal with certain mechanics. self care didn't need a nerf. i can't remember the last time i've seen that perk used while playing survivor or killer. idk what data the devs reviewed to make this decision. if they are seeing it at high…
  • i liked this patch overall. probably the best patch in all the years of dbd. The camping/tunneling increase is honestly b/c it's the best strategy for almost all killers. A majority of maps have so many strong pallets and insanely strong main buildings, it's a waste of killer time to go for chases. When i que up in solo…
  • If they buffed solo q before buffing killers, they would have lost more killer players. Which were already in a down trend. I was one of them, i haven't played killer in months b/c it was so bad. It's somewhat better now against solo q. But against swf it's the same.
  • Sounds more like your issue is with solo q, not the perk itself. PR rewards the killer for getting a hook. Which is an incentive we want killers to have to reduce camping/tunneling. Also PR isn't even 100% for every hook. Honestly scourge perks should turn every hook into a scourge. The RNG is so bad there are times when a…
  • I can't agree more. I fought it for a while when i first played, wanting to camp/slug/tunnel. But going for hooks just ended with 4 teabags and clicking at the exit gates. I'm not even that high mmr as killer, the matchmaking has always matched average killers with higher skill survivors. Camping/tunnelling is way more…
  • Spot on. Map & tile design are both the issue here. All the perk changes and anti-loop power creep killers lately are trying to band-aid fix poor map/tile deigns. I've posted it before on the forum but i'm a nobody so here are the ideas i like so far: Maps should all roughly be similar total size. Larger maps clearly favor…
  • Same, i hope the meta changes for both sides and multiple builds become viable. But i'm skeptical. My guess is we'll see OTR instead of BT & other exhaust perks over DH on the survivor side. For killer side gen regression is nearly dead so those builds will have COB or just gen blocking perks like dead man switch and grim…
  • Lol your statement assumes counter play =100% success rate. Counter play means you have a chance to out play the opposing side. It does not guarantee you'll win every time. Do you play games?
  • I couldn't agree more with your post. Nurse does have counter play, even with no DH. Players who complain about her or call her broken just don't want to learn how to play against her.
  • Good news is, as a Twins main you can keep on slugging and camping. That's the incentive we've seen killers given in the past year or so. Tbh i will give this update a try as killer again. I haven't played killer in months b/c as an average skill killer i can't compete with the higher mmr survivors i get matched up with…
  • I agree, when i play killer i would rather go for another survivor. However that's how you lose the game and get 4 players tea bagging/clicking at the exit gate instead of 1-2. the real problem is there is no incentive for the killer to play for hooks over kills. The problem to me is the majority of killers don't have map…
  • I've thought this too, more silent footsteps would be make sense for this perk. As for the topic, yes i agree scratch marks are already pretty iffy. Has anyone tested how Predator works with the new Lightweight? I'm curious if this would be a counter.
  • I don't think these suggestions would help against a tunneling/camping killer. They'll just hit the survivor off the hook right away regardless if they can't grab the survivor going for the save.
  • It's a trade off. at low mmr you do see killer variety. high mmr is basically nurse, blight, huntress, and maybe leatherface. i agree mmr is basically a spiral once you die so many times. swf is your best bet to move back up.
  • Ruin has been trash since the undying change. almost all hex perks have been b/c terrible spawns plus the introduction of boons.
  • Good luck. Hackers have run live streams for hours before without being banned.
  • Love seeing survivor mains tea bag and click at killers while at safe pallets, then get salty in end game chat when the killer hit them on hook a couple times. These players are mentally children who can dish it but can't take it. It is sad that bhvr encourages this behavior by actively making the tea bag animation better.…
  • Poor map design/tile placement is the reason we get so many band aid fixes in the form of perks. The maps are beautiful of course. However, there are too many safe tiles. My suggestion is either make all the tiles safe but reduce the number of them. One survivor who knows how to run a safe tile can easily eat up 30-40s+ of…
  • I didn't even play during the anniversary event tbh. Killer has been in such a bad spot it just isn't fun. I'll jump on survivor if a few friends hit me up but that's it. For me i've been into back 4 blood. I'll give killer a shot again with the changes and see how it is. Not looking forward to that endurance stacking if…
  • Remember too your MMR score doesn't mean you'll get matched with survivors of the same "skill". There are way less killers playing which means those high MMR survivor teams will get matched with lower MMR killers more often than not. I honestly don't think a lot of killer players will return until the update. I'm one of…
  • Right, i agree with you. my initial comment was sarcastic. More killers are tunnel/camping b/c that's the best way to get kills. I'm actually not happy that survivors get base BT now. I normally play mostly survivor right now b/c killer just sucks to play. Honestly i think base kit BT will encourage more unsafe saves by…
  • BHVR gave survivors base kit BT, that's a reason... Idk if that's enough to incentivize killers to bail on a camp/tunnel strat though. Map design is a huge problem for almost all killers. Instead of addressing map balance they are giving out band aids in the form of perks and new killers all of some form of teleport. Map…
  • I agree with the original post, Nurse is fine. The main issues DBD has is the map balance and MMR. They need to measure more in game stats to get a real idea of skill besides kills/escapes. The tiles overall are in the survivor favor. Generally speaking, it's up the survivors to make a mistake or wrong read if they get…
  • DH i think will be better at high level play. These are survivors who hold their dead hard to avoid the hit. Now they get that endurance and gain a ton of distance from taking the hit under endurance. Personally DH for distance should've been kept and the invulnerability should have been removed. So if a killer was able to…