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The_C12H15NO2

The_C12H15NO2

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The_C12H15NO2
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Second Anniversary250 Up Votes100 Comments100 Up VotesFirst Anniversary25 Up Votes5 Up Votes10 CommentsName DropperFirst Comment

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  • If they buffed solo q before buffing killers, they would have lost more killer players. Which were already in a down trend. I was one of them, i haven't played killer in months b/c it was so bad. It's somewhat better now against solo q. But against swf it's the same.
  • Sounds more like your issue is with solo q, not the perk itself. PR rewards the killer for getting a hook. Which is an incentive we want killers to have to reduce camping/tunneling. Also PR isn't even 100% for every hook. Honestly scourge perks should turn every hook into a scourge. The RNG is so bad there are times when a…
  • I can't agree more. I fought it for a while when i first played, wanting to camp/slug/tunnel. But going for hooks just ended with 4 teabags and clicking at the exit gates. I'm not even that high mmr as killer, the matchmaking has always matched average killers with higher skill survivors. Camping/tunnelling is way more…
  • Spot on. Map & tile design are both the issue here. All the perk changes and anti-loop power creep killers lately are trying to band-aid fix poor map/tile deigns. I've posted it before on the forum but i'm a nobody so here are the ideas i like so far: Maps should all roughly be similar total size. Larger maps clearly favor…
  • Same, i hope the meta changes for both sides and multiple builds become viable. But i'm skeptical. My guess is we'll see OTR instead of BT & other exhaust perks over DH on the survivor side. For killer side gen regression is nearly dead so those builds will have COB or just gen blocking perks like dead man switch and grim…
  • Lol your statement assumes counter play =100% success rate. Counter play means you have a chance to out play the opposing side. It does not guarantee you'll win every time. Do you play games?
  • I couldn't agree more with your post. Nurse does have counter play, even with no DH. Players who complain about her or call her broken just don't want to learn how to play against her.
  • Good news is, as a Twins main you can keep on slugging and camping. That's the incentive we've seen killers given in the past year or so. Tbh i will give this update a try as killer again. I haven't played killer in months b/c as an average skill killer i can't compete with the higher mmr survivors i get matched up with…
  • I agree, when i play killer i would rather go for another survivor. However that's how you lose the game and get 4 players tea bagging/clicking at the exit gate instead of 1-2. the real problem is there is no incentive for the killer to play for hooks over kills. The problem to me is the majority of killers don't have map…
  • I've thought this too, more silent footsteps would be make sense for this perk. As for the topic, yes i agree scratch marks are already pretty iffy. Has anyone tested how Predator works with the new Lightweight? I'm curious if this would be a counter.
  • I don't think these suggestions would help against a tunneling/camping killer. They'll just hit the survivor off the hook right away regardless if they can't grab the survivor going for the save.
  • It's a trade off. at low mmr you do see killer variety. high mmr is basically nurse, blight, huntress, and maybe leatherface. i agree mmr is basically a spiral once you die so many times. swf is your best bet to move back up.
  • Ruin has been trash since the undying change. almost all hex perks have been b/c terrible spawns plus the introduction of boons.
  • Good luck. Hackers have run live streams for hours before without being banned.
  • Love seeing survivor mains tea bag and click at killers while at safe pallets, then get salty in end game chat when the killer hit them on hook a couple times. These players are mentally children who can dish it but can't take it. It is sad that bhvr encourages this behavior by actively making the tea bag animation better.…
  • Poor map design/tile placement is the reason we get so many band aid fixes in the form of perks. The maps are beautiful of course. However, there are too many safe tiles. My suggestion is either make all the tiles safe but reduce the number of them. One survivor who knows how to run a safe tile can easily eat up 30-40s+ of…
  • I didn't even play during the anniversary event tbh. Killer has been in such a bad spot it just isn't fun. I'll jump on survivor if a few friends hit me up but that's it. For me i've been into back 4 blood. I'll give killer a shot again with the changes and see how it is. Not looking forward to that endurance stacking if…
  • Remember too your MMR score doesn't mean you'll get matched with survivors of the same "skill". There are way less killers playing which means those high MMR survivor teams will get matched with lower MMR killers more often than not. I honestly don't think a lot of killer players will return until the update. I'm one of…
  • Right, i agree with you. my initial comment was sarcastic. More killers are tunnel/camping b/c that's the best way to get kills. I'm actually not happy that survivors get base BT now. I normally play mostly survivor right now b/c killer just sucks to play. Honestly i think base kit BT will encourage more unsafe saves by…
  • BHVR gave survivors base kit BT, that's a reason... Idk if that's enough to incentivize killers to bail on a camp/tunnel strat though. Map design is a huge problem for almost all killers. Instead of addressing map balance they are giving out band aids in the form of perks and new killers all of some form of teleport. Map…
  • I agree with the original post, Nurse is fine. The main issues DBD has is the map balance and MMR. They need to measure more in game stats to get a real idea of skill besides kills/escapes. The tiles overall are in the survivor favor. Generally speaking, it's up the survivors to make a mistake or wrong read if they get…
  • DH i think will be better at high level play. These are survivors who hold their dead hard to avoid the hit. Now they get that endurance and gain a ton of distance from taking the hit under endurance. Personally DH for distance should've been kept and the invulnerability should have been removed. So if a killer was able to…
  • Make sure to continue posting about it so BHVR band-aid fixes this by making BT base kit rather than fixing the incentives killers have to tunnel/camp.
  • Unfortunately it's like talking to a brick wall. The devs seem fixed on their plan to boost solo play up to swf level. Which, the last i checked, had 14% or so higher escape rate on average. No comments on how to bring the killer powers up to "balance" the game around these solo buffs. This will only make it worse for…
  • imo DH shouldn't go away but they need to remove the invulnerability. DH should be for distance only.
  • They need to remove him getting trapped by his own traps at the very least. He's the only killer who can harm himself by using his power.
  • Boons are only ineffective for casual/low mmr games. at average to high mmr games boons will carry the entire game for survivors. This is the context missing from a lot of the comments i see here b/c the game is different depending on your mmr (excluding insane matches where survivor que times are long so the game will…
  • Honestly idk why so much game data is client side. This is a huge part of why hacking is so easy in this game.
  • Yes there will always be a gap between solo and swf. playing at high level does require awareness of what the team is doing (or at least should be doing) so you know what you need to be working on. It's honestly the same with any killer. but with the top tier killers like nurse/blight it's so much more important.