
ThirdEyeGod
ThirdEyeGod
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- ThirdEyeGod
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Comments
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Like others have said they continue to put less and less effort into making an enjoyable event. They put their effort into creating an event that is essentially a glorified cosmetic sale. I think this event is an insult to the player base. People a…
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I mean, there really isn't any other reason besides greed.
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I mean they pulled a successful bait-and-switch on their consumers. Their objective to swindle people into buying the DLC worked. I don't think they are going to change the perks in any way that makes them remotely strong. They got their money, and …
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god forbid players want to take advantage of double bp to bypass the tremendous grind that is necessary to acquire useful perks. 2x BP should be the standard honestly. The grind puts off so many new players. Whats the point of even having different …
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As someone who plays a lot of killer I think the breakable walls would be much better used to address the pseudo infinites that exist on other maps. Most good killers should not struggle on shack as it has a simple mindgame. Maze tiles don't need br…
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I dislike that she invalidates any build that wants to heal. Usually the gameplan is quite boring against her as well just rush gens and don't cleanse.
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I think it would be really cool if survivors had unique abilities or passive bonuses. As it stands right now there is no real reason to play other survivors. They just arbitrarily assign perks to new survivors so you level them up.
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Yeah, they refused to answer my question regarding the current state of gameplay. It seems that they have a mindset of "devs can do no wrong" which is disheartening as many players have expressed discontent with the way the game currently is. I fee…
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I think you're mislead here. I'm not saying the changes they've made aren't meaningful. I understand that for this game they need have updates or players will lose interest. I wanted to discuss the possibility of deviating from the same cycle of rel…
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It's not beside the point. You said that I was only looking for changes that only I personally wanted when instead a large amount of players actually share similar beliefs and want some changes to the core gameplay.
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Yes, currently I feel the game needs changes that will shakeup the gameplay. Do you think the current gameplay for survivors to solely focus on gens then leave is fun and engaging? And can you see how the current gameplay might not be satisfying for…
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None of those changes you mentioned actually change any of the core gameplay. You still hold m1 on a gen for 400 seconds and get out as fast as possible. The ruin change is the difference between having to hit great skillchecks versus not having to.
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@Fibijean In my initial post I listed changes that I have seen lots of players ask for such as bloodweb changes and devotions level. These aren't just changes I want.
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The game can have changes while still maintaining its identity. For example the EGC was a large change to the core gameplay that overall improved the health of the game while still maintaining this "identity"
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Well as it stands now I don't think the core gameplay is in a good spot, and I've seen many complaints on the forums asking for new changes . I don't mean band-aid fixes with perks, but actually changes.
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Exactly what @ApeOfMazor said. Things that will shake up the game and bring players back and new players in. The EGC is an example.
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The archives are nice, but really don't add much besides cosmetics. I'm curious if they will change things such as the devotion system, or add new content such as new items or more objective for survivors to do.
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I feel this change mostly hurts low-tier killers. Killers that are good are strong because they can pressure gens, so this change will do little to the top-tier killers while really hurting killers with no map pressure.
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DC punishment hardly means anything when you can [BAD WORD] on hook
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I understand you point and definitely agree. It's just that instead of adding new content to the game I would rather them fix core issues of their game that aren't fun to go against
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Her issue will always be maps and they cannot balance maps to always suit her. Maps that are good for Huntress are worse for the rest of the m1 killers
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Why would it ever have good perks? Then people wouldn't buy the DLC
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If the devs didn't want us to get a false representation of the killer they wouldn't have the PTB and they would test it themselves. Instead the PTB was their only way to showcase the killer to increase sales. By making the killer more fun and power…
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Yeah it seems they like to release things overtuned because more players will purchase the DLC and then nerf it. In MoM's case there's no way the devs didnt see how powerful of a perk it was before releasing it. They needed a reason for a large numb…
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To think that players don't make a decision to purchase a killer based off PTB gameplay is just lying.
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This is true. They should have clearly addressed that they didn't intend for the flick and it would not be in the final product. To not do so is disingenuous.
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This is exactly true. If they wanted to say hey the flick that everyone is enjoying and is what makes the killer fun is NOT intended then Oni wouldn't have sold as well. They need to clearly address this especially when it's the main appeal of playi…
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After doing some testing it appears turning with the mouse is significantly slower as well.
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The control of the flick with mouse also feels much worse now. This means using his power in loops is much less effective ultimately giving you no reason to play Oni over Billy.
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They also nerfed they turn radius with the mouse