The 3.5.0 Q&A thread is now up! If there's a question you'd like answered, now's your chance to ask: https://forum.deadbydaylight.com/en/discussion/120618/
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Thyasian

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Thyasian
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  • Wanted to add to the list of bugs I found. Hillbilly when stopping just short of a wall, the game will do his missed swing animation for the chainsaw while doing the bump animation.
  • Gonna bump this post back up because it's still a horrible issue. The worst part is it hasn't been addressed and nothing can be done in a reasonable amount of time, granted, a reasonable amount of time has already passed. I can't imagine how many pe…
  • Going to post a comment on this post as well. My issue still persists and yet nothing has been done through support. It is very clearly not a tech issue, as multiple people having this issue on numerous different types of devices is absolutely insan…
  • Gonna followup again and even after the most recent update in which freddy had some add on nerfs, the problem still persists. Again this has been proven to not be a tech problem, but an in game problem. Please can one of the forum managers at least …
  • Wanted to followup comment and say the same issue is still present in 3.4.0 patch. Again this is not on my end as from the tests above show it is clearly something wrong with the game itself. Please address this problem and as it makes the game near…
  • https://forum.deadbydaylight.com/en/discussion/comment/640150#Comment_640150 Thanks :D. Again, the document is not perfect, and the totems might require a bit to much time. But who knows, we would not really know until it is implemented in a test ru…
  • https://forum.deadbydaylight.com/en/discussion/comment/641191#Comment_641191 Dont main nurse or spirit lmao. Mainly play Plague and New Freddy. I wish people like you would add something to a conversation vs complaining about a post that you more th…
  • https://forum.deadbydaylight.com/en/discussion/comment/640150#Comment_640150 Thanks man! Bloodpoints for survivors are lacking right now, so just trying to increase the amount.
  • https://forum.deadbydaylight.com/en/discussion/comment/630278#Comment_630278 Over the course of the game, the 10 seconds is significant. Time is extremely valuable in this game, and 10 seconds could be the time it takes to walk to a generator from a…
  • https://forum.deadbydaylight.com/en/discussion/comment/629406#Comment_629406 Regarding Dying Light, Dying Light is a terrible perk in its design. The problem is, it rewards the killer for tunneling which is not good for the survivor or the killer. B…
  • https://forum.deadbydaylight.com/en/discussion/comment/629548#Comment_629548 I appreciate the compliment. I'm going to be honest, I thought the devs could come up with it. But it needs to be noticable, yet still hideable if not looking carefully. I'…
  • https://forum.deadbydaylight.com/en/discussion/comment/628004#Comment_628004 This is an incorrect computation, and I think the language the game uses is mostly to blame. The bonus is to repair speed, not to generator completion. So a standard repair…
  • https://forum.deadbydaylight.com/en/discussion/comment/627475#Comment_627475 Moris would slightly encourage tunneling in a way. Currently, they encourage tunneling significantly more. However, with the mori changes, tunneling is severely punished f…
  • https://forum.deadbydaylight.com/en/discussion/comment/624348#Comment_624348 Not sure if this is to highlight how the document is "killer oriented". Because, if so, this is a realtively poor argument. Moris were nerfed in the document. Si…
  • https://forum.deadbydaylight.com/en/discussion/comment/624028#Comment_624028 Definitely not more killer oriented. If you read through the whole thing, there are numerous buffs to both ends to allow counterplay on both ends. But what exactly is to ki…
  • https://forum.deadbydaylight.com/en/discussion/comment/623388#Comment_623388 That is not a 40% repair speed bonus. The Commodius toolbox only offers a 15% buff to repair speed and Socket Swivels offer a 15% repair speed buff. (I tested this in game …
  • https://forum.deadbydaylight.com/en/discussion/comment/623290#Comment_623290 https://forum.deadbydaylight.com/en/discussion/comment/623167#Comment_623167 Thanks man. Regarding Brand New Part, they are not [BAD WORD], especially when multiple of them…
  • https://forum.deadbydaylight.com/en/discussion/comment/623167#Comment_623167 Going to be honest, no idea what BNP stands for. So I cannot respond to that.. but the others things. Even if the aura add-ons are not used often, it does not mean the amo…
  • https://forum.deadbydaylight.com/en/discussion/comment/623007#Comment_623007 Perhaps it could be lowered. However, a similar argument could be given for Ghostface. For example, if Ghostface just stalks a generator and causes two people to be exposed…
  • https://forum.deadbydaylight.com/en/discussion/comment/623031#Comment_623031 Ahhh. I see. Well that is something that could certainly be adjusted! Thanks for the info. I actually didn't know they aimed for that.
  • https://forum.deadbydaylight.com/en/discussion/comment/621370#Comment_621370 That's fine if you do not agree with some of what is in the document. I just wanted some base for discussion of the changes proposed. I do not know if you can just remove a…
  • https://forum.deadbydaylight.com/en/discussion/comment/618595#Comment_618595 My hope is the devs will see alot of these changes as high importance. I appreciate the praise :D
  • https://forum.deadbydaylight.com/en/discussion/comment/508050#Comment_508050 You guys are missing the primary argument of that example. It may ruin her chase, however, she would get practically free grabs without prayer beads. Even in the case you d…
  • This perk is a dangerous one to have in the game. When improperly balanced you could potentially infinitely lock the majority of gens in the game so the dev team has to be careful. This perk will also not slow the game down as much as be a tracking …
  • I think there is an inherent problem with this perk in this way. By having the terror radius decreased by a maximum of 12 meters, you create numerous situations in which killers will not have a terror radius. For example, pairing this perk with moni…