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Thyasian

Thyasian

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Thyasian
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First Anniversary5 Up Votes10 CommentsName DropperFirst Comment

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  • I hope this doesn't sound mean on the surface, but after showing this game to 5 different game design experts all in different types of field of design including game balance, design management, etc and for three different types of games, they all c…
  • Wanted to add to the list of bugs I found. Hillbilly when stopping just short of a wall, the game will do his missed swing animation for the chainsaw while doing the bump animation.
  • Gonna bump this post back up because it's still a horrible issue. The worst part is it hasn't been addressed and nothing can be done in a reasonable amount of time, granted, a reasonable amount of time has already passed. I can't imagine how many pe…
  • Going to post a comment on this post as well. My issue still persists and yet nothing has been done through support. It is very clearly not a tech issue, as multiple people having this issue on numerous different types of devices is absolutely insan…
  • Gonna followup again and even after the most recent update in which freddy had some add on nerfs, the problem still persists. Again this has been proven to not be a tech problem, but an in game problem. Please can one of the forum managers at least …
  • Wanted to followup comment and say the same issue is still present in 3.4.0 patch. Again this is not on my end as from the tests above show it is clearly something wrong with the game itself. Please address this problem and as it makes the game near…
  • (Quote) Thanks :D. Again, the document is not perfect, and the totems might require a bit to much time. But who knows, we would not really know until it is implemented in a test run. We would have to see :D
  • (Quote) Dont main nurse or spirit lmao. Mainly play Plague and New Freddy. I wish people like you would add something to a conversation vs complaining about a post that you more than likely did not read. It'd be much more productive on both ends if …
  • (Quote) Thanks man! Bloodpoints for survivors are lacking right now, so just trying to increase the amount.
  • (Quote) Over the course of the game, the 10 seconds is significant. Time is extremely valuable in this game, and 10 seconds could be the time it takes to walk to a generator from a hook, or the difference between havinng to slug someone to stop the …
  • (Quote) Regarding Dying Light, Dying Light is a terrible perk in its design. The problem is, it rewards the killer for tunneling which is not good for the survivor or the killer. Because of this, it is extremely unfun on both ends, and overall is ju…
  • (Quote) I appreciate the compliment. I'm going to be honest, I thought the devs could come up with it. But it needs to be noticable, yet still hideable if not looking carefully. I'm thinking a plank of wood with a moose small moose skull attached to…
  • (Quote) This is an incorrect computation, and I think the language the game uses is mostly to blame. The bonus is to repair speed, not to generator completion. So a standard repair is 1 charge/second and a generator takes 80 seconds to complete. The…
  • (Quote) Moris would slightly encourage tunneling in a way. Currently, they encourage tunneling significantly more. However, with the mori changes, tunneling is severely punished for simply going for an animation, as it becomes a practically normal …
  • (Quote) Not sure if this is to highlight how the document is "killer oriented". Because, if so, this is a realtively poor argument. Moris were nerfed in the document. Significantly. The context in which they are "cool" in the do…
  • (Quote) Definitely not more killer oriented. If you read through the whole thing, there are numerous buffs to both ends to allow counterplay on both ends. But what exactly is to killer biased in this post?
  • (Quote) That is not a 40% repair speed bonus. The Commodius toolbox only offers a 15% buff to repair speed and Socket Swivels offer a 15% repair speed buff. (I tested this in game to make sure it aligned with the wiki) This means a generator takes 6…
  • (Quote) (Quote) Thanks man. Regarding Brand New Part, they are not [BAD WORD], especially when multiple of them are run. This is where the problem lies. Looking at the math side of things, if a player hits both skill checks, 25% of the generator is …
  • (Quote) Going to be honest, no idea what BNP stands for. So I cannot respond to that.. but the others things. Even if the aura add-ons are not used often, it does not mean the amount of time alloted to a key is relatively high with the add-ons. I …
  • (Quote) Perhaps it could be lowered. However, a similar argument could be given for Ghostface. For example, if Ghostface just stalks a generator and causes two people to be exposed, in most instances, only one of them will be chased and hooked. I un…
  • (Quote) Ahhh. I see. Well that is something that could certainly be adjusted! Thanks for the info. I actually didn't know they aimed for that.
  • (Quote) That's fine if you do not agree with some of what is in the document. I just wanted some base for discussion of the changes proposed. I do not know if you can just remove add-ons, but your reasoning does not make sense. If there is a max, an…
  • (Quote) My hope is the devs will see alot of these changes as high importance. I appreciate the praise :D
  • (Quote) You guys are missing the primary argument of that example. It may ruin her chase, however, she would get practically free grabs without prayer beads. Even in the case you don't find this example suitable, there are many others including Hag …
  • This perk is a dangerous one to have in the game. When improperly balanced you could potentially infinitely lock the majority of gens in the game so the dev team has to be careful. This perk will also not slow the game down as much as be a tracking …
  • I think there is an inherent problem with this perk in this way. By having the terror radius decreased by a maximum of 12 meters, you create numerous situations in which killers will not have a terror radius. For example, pairing this perk with moni…