Toblerone007
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Toblerone007
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You should be getting enough distance to make to a window after the first one connects if playing correctly. The perk is already serving its purpose and being granted 12 seconds of unlimited hits is a terrible solution. Imagine the level of body blocking every match because you cannot go down. Solution here is to not…
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Reverting Undying doesn't make those perks better than the meta. The undying nerf removed an RNG element favouring killer away. What's wrong with that? It's now consistent. You want Ruin to last longer? The perk still does it. The tracking part of undying? I don't know, I wouldn't mind it showing the survivor cleansing the…
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Want to scrim? I'll play Wraith for unbiased data at unsafe structures and upload here? I'm not saying he's not fun to play. This only decreases the playing against aspect. Since his buff of 0.25s extra sprint out of cloak he gains an extra 1.5 metres of distance. There is no cooldown to this. I can assure you this is more…
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Yeah right lmao I danced around you wdym
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Irrelevent. Survivor bad killer good.
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Um what? Read that to yourself. Survivor endgame perks are high risk because end game is no guarantee. You are risking 1 perk slot which can be risk assessed out for a perk that works all game. My risk management decision this game is to run Bond instead of Adrenaline because I'm bringing a medkit.\ This couldn't be…
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It's exactly how it works. You're missing a perk slot until that last gen pops. That is exactly what risk is. You just don't like it because again survivor bad killer good.
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He was pointing out your mistake in phrasing 'low skill floor'. You meant high skill floor. That's what you're trying to say.
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You're going to get hit predropping unsafe pallets against current Wraith. The issue is exactly that. He can respect every unsafe pallet and 100% success rate get a hit on it regardless of input from the survivor because of the buff. The complaints are from a loss of interaction between survivor-killer here. Does it make…
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You're doing it again. That's another irrelevent tangent. You're saying I'm right in other words but grrrr let's continue to attempt to throw curveballs. oog boog survivor bad killer good.
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What if you don't get to endgame? It does nothing.
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There are ######### hex perks not going to argue with that. It's not a high reward perk. You're comparing it to hex: ruin which is a very good perk. High reward. A better example of a high risk high reward perk is adrenaline. If you don't get to endgame it does nothing! That perk is high reward. No mither is NOT high risk…
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Servers performance is fine. It's not a packet loss / server choke. Purely latency between each player and how the netcode for dead by daylight isn't developed (enough) to properly deal with latency. They need to implement proper interpolation of movement of players. That, and also make killers clients not calculate the…
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Not sure how that definition has changed with or without reworks. The interaction has been the same for years. Safe and god pallets are mutually exclusive. There are pallets that are safe because if you loop absolutely perfectly it takes bloodlust to get the hit or break pallet. God pallets cannot result in a hit even with…
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That's a safe pallet. I was going by the standard def of an unsafe pallet that if doesn't stun a killer, the killer can get the hit on you while you're locked in animation.
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You're gonna get hit though if you don't stun on an unsafe pallet.
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That's not high risk lmao. That's a given. You're not ever getting up with No mither. It's known to be a 5th perk for killer. You're right - usually gone in the first minute. It's why corrupt/pop was meta before undying released. Having ruin longer being greater than pop. How's that relevent? No mither is a far far FAR…
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@Yords You say place snare one side and the other and run the survivor into it. The survivor gains distance if they sidestep the loop and run somewhere else. You couldn't do this before. Once the traps are set, his gameplay is exactly the same yes. I think the nerf just hurts the killer players that couldn't macro…
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In what world do you get to pick yourself up with No Mither???
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It's a good idea to remove another rng factor with killer and have no more 10 second or 10 minute hex ruin games. He should of lead with that instead of oog boog survivor bad killer good demeanour. Not sure where the giant tangent of No Mither (which is high risk zero reward). Do you play survivor at a high enough level to…
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That's not high reward was my point. It was a rhetorical question.
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What is high reward with No Mither? What are you trying to say?
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Take a look at his post history. Contributes nothing to discussion. Spirit doesn't have counterplay dependant on survivor skill. Guess I'm a sheep then because my opinion aligns with yours according to this guy. I agree with you therefore I didn't form my own opinion.
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Perhaps after sacrificing yourself to save another it triggers. Never leave a soul behind is my motto.
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I would love to see mettle of man make a comeback to the meta. It's currently a very weak perk. I would suggest making mettle of man proc conditions based on performance in a chase. The whole protection hit condition is not only buggy but so niche that using it is not practical.
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Couple things Moundshroud that make him worse than spirit: Spirit leaves no trace in phase - zero audio/visual cues for survivor. Wraith has directional audio and can be seen cloaked moving slower than Spirit too. Spirit can swing immediately out of phase. Wraith cannot do this. This gives time for survivors to react. If…
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Really?
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Which is already laughable gameplay for all parties involved. Super mundane compared to the great esports titles. I really don't understand the Spirit defenders. Keep up the good work Scott.
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Fair counterplay is a nerf. Spirit needs a nerf. I don't understand the word that shall not be spoken mentality about killer nerfs. It's not a taboo word. Say it: N e r f
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Then don't comment.