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Toybasher

Toybasher

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Toybasher
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  • Same with achievements such as Evil Incarnate. (Tombstone all 4 survivors as Myers) Honestly, I think the best solution is to have a DC'd survivor replaced by either a bot or a husk (AI-less bot.) This would prevent stuff like DCing on third hook to deny a BBQ or Pop activation, dcing to open the hatch, etc.
  • I agree it's an unneeded nerf. Unrelated, but I remember when Spies From The Shadows (Crows trigger noise notifications) had the range increased from 36 meters to 48 meters for a bit, only to be changed back. Seemed unneeded considering crows are not a "consistent" detection method (Some maps have a lot, others have very…
  • This issue is also leading to totems on at least 9 maps being uncleansable. I feel rather than bothering to adjust the physical totem locations they could make the activation zone bigger.
  • How's the performance now? I remember reading they planned to fix a VERY annoying issue where the game hitches the first time a status effect is applied on console. Like one of the patch notes very recently (this update?) claimed to have fixed it. Is it fixed?
  • I can't find it, but I actually DO remember a moderator saying this wasn't bannable. It's a dick move (Similar to facecamping people to death with 5 gens left), but not bannable.
  • Detective's Hunch is an excellent way to find totems. IMHO NOED is balanced. It is annoying though, especially when a seemingly unstoppable escape gets taken out from under you, but the killer is down a perk for most of the game and NOED can be prevented from activating by cleansing all totems. I think the real issue is…
  • Sounds more like OG matchmaking to me. IIRC in the old days (I'm talking "Victory Cube" era) rank/pips was explicitly determined by number of kills. Then we changed to Killer Goals or something. I'm mis-remembering actually. But I swore at one point only kills mattered, and the whole point of the killer goal and then…
  • That'd be pretty strong, although I like the "Risk vs reward" concept. When you run a hex perk as killer, you risk it being cleansed very early. When you run an obsession perk as survivor, you risk the chance of going up against a killer with Remember Me (who will tunnel you) or something like Rancor. (We used to have the…
  • I agree with locker/ground moris with the full judith's tombstone. I think it should also remove the ability to lunge when it's equipped. Since with Judith's and Tuft, you ONLY want to mori survivors. Thus, you have no need to lunge. (It also acts as a bit of a nerf. Since you can ground-mori, Myers would be able to use…
  • I remember there was plans for a killer named "The Teacher" who was later cut, or it was a red herring designed to distract/confuse dataminers. They'd probably be female, and it's a bit baffling they never revisited it. We have an insane doctor, an evil gunslinger, an Oni, an infected women who spreads disease, etc. Why…
  • Yeah I agree Doctor should cause more hallucinations and mindscrew. As you mentioned the fake doctors ought to do stuff like suddenly appear around a corner, blare the TR, and lunge and take a swing at you, only to vanish without doing any damage. Dull totems appearing lit, lit totems appearing dull, etc.
  • I predict Tombstone getting changed heavily. I feel Judith's is too weak, and Tombstone Piece is better than Judith's Tombstone for normal play. My guess is Tombstone Piece will either be replaced entirely or nerfed, and Judith's Tombstone will get some buffs AND nerfs to compensate. (I.E. locker and ground moris at the…
  • Detective's Hunch would like to know the totem's location. (One of my favorite perks even before they buffed it. Post-buff, I almost want to say it's a little overpowered because it pretty much invalidates Small Game.) EDIT: I agree on lack of survivors doing bones. I'm usually the only one on them, but it might be because…
  • My only big complaint about Dead Hard is when it's used for distance. Frustrating to deal with as the "Just bait the dead hard bro" argument I keep hearing doesn't really do anything. There's nothing to bait, they DH outside of lunge range to make it around a long loop again. This is a minor gripe, but I find out dead hard…
  • Moris and Keys changed a bit over the years. In the VERY old closed beta days, IIRC the hatch actually spawned shut at match start, meaning a team could escape through the hatch at 5 gens left with a key. Moris had no hook requirement whatsoever. Down and dead. I kinda miss the extreme anxiety when the second survivor gets…
  • Link to where they said it again?
  • What's a reverse pallet stun? That when the killer lunges through a pallet, and they get stunned because the "back" of the pallet (from the killer's perspective) hit them?
  • I hope it's not due to memery of the "I CAME!" line. The line from the first Hellraiser movie was "The box, you opened it, we came!" so it's not like it was extreme creative liberties taken with the line.
  • In a perfect world, it would act like Freddy's teleport, basically. You spawn in, all totems auras are highlighted, and you look in the totem's direction and push a button to "Bind" the hex to the totem. (Which would be instant and has no range limitation.) So you'd arguably "still" have time, I guess. It gets hairy when…
  • Classic Freddy was pretty strong if played correctly, even against high ranks. The problem is you'd have to juggle targets and sleep-tag everyone constantly and the game would last forever. Like, by the time you won a Freddy game, you could have won 2 or 3 Billy games. He wasn't that weak but he definitely had a "Slow the…
  • In the old days Gatekeeper used to still give you progress as long as gens weren't done. Like, for the entire match. This was a "problem" (Although I agree with the reasoning) because there was many games where the survivors would blow through 4 gens quickly, but the killer stiff-arms them with a nasty 3-gen at the end,…
  • I liked old Dying Light but it was 100% a "Toxic" Perk. "I'm gonna go chase down and murder this one survivor and everyone else gets punished for the obsession's failure at staying alive! Now watch me mori him!" It was strong when procced early, had synergy with certain builds (I.E. OG Freddy with Black Box and a Mori +…
  • To be honest quite a few perks were reworked or nerfed to reduce the "[BAD WORD] You Factor" against certain killers. Small Game used to proc on killer belongings such as bear traps, hag traps, freddy fake pallets, etc. (This change I actually don't really agree with since it gave small game a niche compared to Detective's…
  • Again, the main reason why I hate dead harding over traps is even if you have good placement the survivor can dead-hard over it. If it's a narrow loop YOU can't go around the trap. So if you trapped something like a doorway or a narrow corridor and they dead hard over it, you've lost the chase because you have to stop,…
  • This is probably the main gripe I have about Dead Hard. Trapper's not exactly a fantastic killer but he's still decent. Spending a ton of time getting set up, leading a survivor into a narrow area, and they dead hard over the trap is extremely frustrating. If it's in a narrow area it's much more annoying as you have to…
  • How about Napoleon or Alexander The Great?
  • A Game Boy on Feng Min. A can of spray paint on Nea.
  • I think Nemesis's Mutation Tiers could be changed, personally. It takes a LOT of mutation to hit Tier 3, and your benefit is..........1 extra meter? In terms of everything else I think he is mostly fine, I just find tier 3 rather underwhelming. Maybe it should be like Myers where Mutation 3 gets heavy buffs but it only…