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Toybasher

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Toybasher

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Toybasher
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  • I think the actual "problem" is most Doctor players (I'm one of them) combo his random skill check placement with perks like Unnerving Presence, Hex: Huntress Lullaby, and Overcharge to make the skillchecks downright obnoxious.
  • Wait, free postponements? You mean people are disconnecting and calling haccusations just because you're swinging really fast when carrying a survivor? I gotta start running this perk right now.
  • https://forum.deadbydaylight.com/en/discussion/comment/1051741#Comment_1051741 The game doesn't end as soon as the last generator pops. The killer is 100% encouraged to defend generators so the survivors can't open the door and escape, but the gener…
  • https://forum.deadbydaylight.com/en/discussion/comment/1040673#Comment_1040673 I'm fine with the current DS's implementation as anti-tunnel but I feel like certain actions should deactivate DS to prevent "Aggressive" DS usage. If you're un…
  • https://forum.deadbydaylight.com/en/discussion/comment/1033278#Comment_1033278 https://youtu.be/wZaEwX27l5c https://www.reddit.com/r/deadbydaylight/comments/e7qieg/literally_hooked_2_people_in_between_jane_and/ https://youtu.be/AemY6nr_GCU?t=189 3:…
  • I'd rather get Mr. X. Just call him "The Tyrant." I think he'd fit the game mechanics better than Nemesis. Would be neat to have his footsteps loud and directional (Similar to the old Huntress Lullaby) similar to how they were in RE2's r…
  • It's just Madness-Tech! Just ADAPT! I mean survivors have Hook-Tech, DS-locker-Tech, Tactical-Disconnect-Into-Hatch-Tech, why can't killers join in on the fun too?
  • If you're slugging until they bleedout and just sitting there, no. It's not even a hostage situation since the game will still end after 4 minutes. I do think it's a bit of a scummy move, but if the survivor was being toxic I'd argue it's karma.
  • I heard during the PTB Overcharge was somehow nerfed by having it's skill check easier to hit. I have seen no proof of it though nor do I know if this was carried over to live. Speaking of skill checks and Doctor I know for a fact Snap Out Of It's …
  • Supposedly Hag has some kind of bug that prevents her from swinging right after teleporting. This is something a few people brought up on the forums and on Discord, I have not played Hag since the patch to actually test this.
  • Almost certain this is a bug. This might sound weird but I loved how "Smooth" playing Freddy felt. You could place snares in the middle of a chase without slowing down (Although they later made placing snares kill bloodlust. Doc loses bl…
  • Same. Feels brighter. I get that the PTB version might have been a bit too dark, but IMHO it would have been worth it just for how spooky Mirror Myers would be in the darkness.
  • The only "Problem" with NOED is the fact it's very hard to keep track of totems outside of SWF. There should be a way to track how many totems are left. I've seen MANY ideas how to implement this such as Small Game getting a counter ne…
  • https://forum.deadbydaylight.com/en/discussion/comment/1013828#Comment_1013828 The only cheesy Killer Tech I know of is the "Grab Happy Doc" exploit where you enter treatment mode and spam M1 as fast as humanly possible for easy grabs. I …
  • I played Old Freddy for a few months before his rework. I got several 4K's with smoking splinters against Red Rank survivors and liked him so much I bought him. OG Freddy, while suffering from serious flaws was pretty strong if you used certain bu…
  • I agree Maple Knight ought to be changed. Even as a training wheels addon it's meh (You can SEE the shock with your eyes without maple knight) and it often glitches out and makes electricity fly everywhere for the rest of the match. When the rewor…
  • Why does Snapping Out Of It reduce Survivors to Madness 1 where Doctor's addons no longer work?
  • IMHO not much will change. Strong killers will still be almost as strong. (Spirit, Nurse, Hillbilly, Freddy, Oni, Huntress, etc.) However weaker killers who lack gen and map pressure (Clown, Trapper, Leatherface, Ghostface, Plague, Myers, etc.) will…
  • https://forum.deadbydaylight.com/en/discussion/comment/985710#Comment_985710 Unbreakable and DS literally don't counter Moris. I mean I down you, and then fatality on the ground. There's no slugging for unbreakable to kick in, nor is the survivor pi…
  • https://forum.deadbydaylight.com/en/discussion/comment/984831#Comment_984831 Because 80% of killers would probably turn off "Can match with SWF". Really I'd rather just get a BP bonus for VSing a SWF (25% bloodpoints per survivor grouped …
  • Totem Spawns in general being fixed. I saw Tru3 playing on the PTB and on Lery's totems were cleansed literally EVERY TIME within 15 seconds of the game starting. "Hid Totems Better" but they SERIOUSLY need to be hidden better AND have the…
  • https://forum.deadbydaylight.com/en/discussion/comment/983397#Comment_983397 I hate new DL. Obsession isn't affected, yet you're punished for killing him by having Dying Light shut off! Presumably your BF was slugging the DL Obsession so they don'…
  • https://forum.deadbydaylight.com/en/discussion/comment/982783#Comment_982783 I assume devs will look into it since they DO keep track of stuff like kill rate, perk usage, SWF vs solo, etc. If the ruin changes result in high rank games lasting like…
  • IMHO Ruin needs to go but only because it's a literal band-aid perk for gen times being too quick. With no ruin, gens will be rushed through and games will be very quick, and hopefully devs will find a way to add a second objective (Finding generato…
  • https://forum.deadbydaylight.com/en/discussion/comment/971669#Comment_971669 IIRC when DS first came out, like when the Halloween Chapter first launched, Decisive Strike worked differently. Originally, when a survivor was picked up by a killer, yo…
  • I think I'll be running NOED more often as a replacement for Ruin. Partially malicious intent (NOED is basically a giant middle finger for survivors who thought they were about to escape) but also because New-Ruin is very pathetic for slowing down…
  • https://cdn.discordapp.com/attachments/230118965077082123/664239265965670400/unknown.png Reminder the devs argued against re-lighting hex totems because the killer "Wastes time" doing so.
  • My problem is the New Ruin is going to do practically nothing against experienced survivors. Killers bring ruin so much at red ranks because literally every second counts especially on killers who lack map pressure.(Especially Trapper since he has s…
  • https://forum.deadbydaylight.com/en/discussion/comment/940383#Comment_940383 Plague also has some benefits Tier 3 Myers doesn't have like noisy stinky survivors or synergy with Thanataphobia and Blood Echo.
  • It's random. The only thing that annoys me is the fact my map offering is wasted. There's logic in the game for refunding offerings that conflict (I.E. if the killer burns a shroud of separation and a survivor burns a shroud of binding, you'll see …