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TrAiNwReCk

TrAiNwReCk

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TrAiNwReCk
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  • I assume the idea is if they only allow ex. . . 50 killer lobbies open at a time fill all those lobbies with searching survivors (regardless of rank) then allow 50 new killer lobbies for those cued to create a lobby Supposedly that fixes the wait ti…
  • SWF groups have been the problem with any type of balance in this game. I like your logical conclusion to my post. /sarcasm #1 Rank doesn't affect SWF at all. If anything they get matched based on the lower ranked survivors within the SWF group. #2 …
  • " i will instead jump to conclusions" - Seriously, you say that as if you are proud of it? As I already stated in my response . . . "Don't jump to conclusions. If it is in this new version no doubt it'll be patched out soon." - Not sure what you tr…
  • As others have stated. It's a visual bug and has been this way for a long time.
  • @Bravo0413 I hate this new reply format . . . I will try to level with you, and understand your point of view, but try to understand mine as well. "Because there were a lot of players making it to rank 1 that still didn't know how to play the game p…
  • There are already threads on this. It is possible that they forgot to revert the perk description back to the old version, but the perk can still function as it did post-PTB. Don't jump to conclusions. If it is in this new version no doubt it'll be …
  • The devs felt this kind of match making was balanced to 'FIX' wait times. I won't hate that they tried to 'MEND' the wait time problem players (not myself) were experiencing. However, they claim to have tested this system and with great results unle…
  • I could reach rank 1 survivor and killer with some effort. I felt accomplished and happy making it each season. But . . . RANK MEANS NOTHING . . . I don't care that many players feel this way. I am far from a top tier killer/survivor despite reachin…
  • I could reach rank 1 survivor and killer with some effort. I felt accomplished and happy making it each season. But . . . rank means nothing . . . I don't care that many players feel this way. I am far from a top tier killer/survivor despite reachin…
  • I am not saying this game play isn't annoying or seemingly unfair, but players need to give things a chance. Learn to play against certain killers. Too many want to use the same tactics against different killers and fact is killers aren't all the sa…
  • I think Boss is saying that the text is incorrect, but the perk is applied the same as before the PTB. Slow your roll and don't jump to conclusions, surely players will figure out if those values are true in game values or if they just forgot to cha…
  • It's unfortunate, but this is the trade off they felt was balanced to 'fix' wait times. All the match making changes did was negate the sole purpose of rank even further. As you get matched with players regardless of rank. There are plenty of end ga…
  • From what I understand, those numbers only buff after 1 and 5 gens are complete. When gens 2-4 are complete the perk is actually nerfed when compared to the old perk values. Someone had a chart that clearly shows the perk with it's old rates vs buff…
  • @Speshul_Kitten "I didn’t respond because the thread got consistently defensive with killer mains defending their last crutch. As far as it goes, NOED is still a crutch wether you believe so or not, facts from fiction if you don’t like it go back to…
  • I could be mistaken, but viewing a players profile and looking over their friends list is still a 'tale'. All/some private easy dodge. See same players in lobby on friends list easy dodge. Note: Dodging is a waste of time in the long run. Better to …
  • I never comment on goofy threads such as this, but couldn't help doing so this time around. You added information from 1.0 that you clearly jumped on without continuing to investigate the integrity of the information you presented. Clearly debunked …
  • Could someone direct my to where these changes are stated? I have looked all over and can't find where players are getting the information. Thanks in advance!
  • Where did you see this information? Can't find it anywhere.
  • Not on exact topic, but relative . . . The problem I foresee happening if they do add rewards for rank 1 is a high induction of cheaters. Cheating is not worth it in Dead by Daylight in its current state. There is no reward for it, other than . . wh…
  • With dedicated servers on their way I would expect much more paid for content than free. Those dedicated servers aren't going to pay for themselves with a single purchase of a game for years to come. On this subject I can't blame the developer for h…
  • Agreed. Some of the Achievements are a bit too creative. Which can cause those who strive for completion of Achievements great frustration. Example Left For Dead - As the last person still alive, manage to activate the last generator and escape thro…
  • If I am not mistaken, the perk in addition to skill check explosion % also decreases sound of the generator being worked on by so many meters. @cro0w Have not used the perk in PTB not sure.
  • @DudeDelicious I see your point, and it is valid. Probably on point with what the devs were going for with Thanatophobia. Suppose the frustration comes from Dying Light rewarding a permanent (for now) fairly big slow down in survivor progression, wh…
  • I think we are of similar opinion. Thanatophobia could be compared to Dying Light, but one that can vary throughout a trial. I don't see how Thanatophobia being permanent after death would constitute a camp fest as the survivors could bang out the g…
  • I have no experience playing as legion myself, but seems that a few would agree with you for sure.
  • Sorry for the reply format, won't show your entire comment i'm responding too. "Firstly, as stated by many others in the past, Thanatophobia effect persisting after a sacrifice would encourage camping. Secondly, it’s still slower for a gen to be rep…
  • I can count on one hand the amount of times legitimately had all 4 survivors injured at once, making Thanatophobia feel like a perk in use, instead of a useless fraction. Having everyone injured when players know Thanatophobia is in use (thanks to i…
  • I agree that a timer would fix the hatch 'standoff' A standoff is a test of who can outlast who. Fair scenario . . 3rd survivor escapes/dies . . hatch opens and a 60 second timer starts killer finds hatch first or killer meets survivor at hatch . .…
  • They are changing too much at 1 time in an attempt to . . balance the ranking system. #1 Changed emblem values - Making it more difficult to get pips #2 Changed losing/safety/gaining pips per set rank tiers. They should do one or the other and see h…
  • One would want to make use of them lockers a lot if they were to have a perk to override the new blindness affect. Can't see anyone staying in lockers so much that they would want a perk to make it more . . enjoyable. That's crazy about lockers bloc…