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TruEternity

TruEternity

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TruEternity
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  • I haven’t worried about the aura reading of BBQ in a long time, so no, the nerf won’t change how I play.
  • I just find it funny that BHVR removed most things that have downsides for killers, pretty much everything is just a straight up buff to their power/kit. So what do survivors get? More requirements! Because everyone loves running things that actively hinder you in some way when you use them.
  • My comparison to old Mori’s was to old syringes, both were broken and needed to go. As for bringing a build to slow healing, good luck with that. You have such limited options and maybe two perks are actually useful to bring without throwing the game to stop Medkits. I went back and checked, Medkits were never nerfed to…
  • Yes, because I want something I view as a problem because it’s too powerful changed I want survivors to only have 1 health state, and be able to be Mori’d first hook again. Really, quit being hyperbolic and viewing everything in a microcosm. I want the game fun for both sides, and objectively med kits are too strong. Also…
  • Browns can still be a problem too. While you really don’t want to use good add ons with brown items you can, and a brown medkit with good add ons can be very strong. Heck a brown medkit with brown charges and speed is still a better choice than any other item that isn’t another medkit, and it’s not even close.…
  • Survivor mains did too, Nurse, Blight and stacking slowdown as well as NOED made quite a few people mad and wanting a change. I think some over emphasize how much people wanted sweeping changes, but both sides definitely wanted them.
  • When were medkits nerfed? They have been in a very strong state for a long time. Medkits pure efficiency are what make them so strong, on top of healing you super fast. You can completely kill a killers pressure if you have a medkit. That’s why hit and run and spreading damage, two previously important tools a killer has…
  • I’m glad to see I’m not the only one bothered by their non answer and extremely poor logic behind the change. Its extremely frustrating to be told that they want to reduce the grind yet add a feature that just feels like a scam. There are so many other things they could have done, yet they chose a tax that contributes…
  • If people/you brought BP offerings, you should get 15-20k by the time you’re camped and tunneled.
  • Maybe they wanted it at 20k all along and they put it high so when they “fixed” it people would accept it. I don’t, it ridiculous and needs to go, there should be no required BP to prestige. Also 20k is an average survivor game.
  • I didn't say it wasn't true, it's a half truth. I want to know why adding a terrible feeling bp tax was the best way to go. I want an actual in depth answer, not just "muh economy". I know I likely will just get the same half answer, if I even get one at all, but I figured it was worth a shot since I hate the tax so much.
  • And guess what, they didn't change the healing speed!
  • But it is, there is no logic behind it besides "we need you to spend bp somewhere", which isn't actually answering why that was what they went with. They gave a quick half answer and most people just took it at face value and accepted it, which in pr is what you hope for.
  • That's all fine and good, but where was botany in that overpowering meta you're talking about? Medkits are still going to be one of if not the strongest things a survivor can bring, nerfing botany didn't change that. Having a change for the sake of it is where you end up in a dumpster fire, because logic be damned, it's…
  • Who was complaining about botany knowledge? And, when was it ever meta? Beside meme healing speed builds botany is never used, and definitely wont be used for anything else. As for people wanting changes, you can disagree when the change is bad and just being made for the sake of it. Not everyone was crying for the game to…
  • But overcharge got a net buff, it was just toned down from the ptb. If stacking is the problem why not just add a healing speed cap? I keep saying this, and will again, it's a classic BHVR move to nerf something that wasn't the problem, but just contributed to the problem all the while leaving the problematic thing…
  • Medkits are the problem, not botany knowledge, as I said in a previous post. They're ignoring the real problem just to say they made perk changes and "shook up the meta" when botany was never meta, medkits were and still are.
  • But Medkits are still going to be op, just run streetwise and desperate measures with no downsides. Why nerf a niche perk when the item is the problem? It’s classic BHVR, nerf something adjacent to the problem without addressing the problem itself.
  • I will generally try not to go overly hard on survivors, especially if I’m winning and it’s clear I’ll get a 4k. The issue becomes if I go too nice on survivors they think I want to farm, which I don’t. I want to try and let them get some points but not outright farm, and most survivors start meme’ing once they realize…
  • Say you end up in a match with a bunch of survivors who seem like babies, and you just know you’re so much better than them the matchmaking must’ve just been bad that game. Now who’s to say when playing with those awesome survivors you don’t look like the baby? You don’t know, because it’s just perception. Either scenario…
  • It is to a degree. They want to keep you playing as long as possible, because the more time you spend on the game the more likely you are to buy cosmetics. It’s what free to play games bank on, have the treat just out of reach and if you play one more you’ll get it. You know what though? There’s a shiny new outfit in the…
  • I’m gonna just put this here; you don’t know you’re a high mmr player, on either side. There is no official way to see what your mmr is, so all this is a moot point. I’ve been at max mmr since the change, and I escape 90% of the time, so it’s obviously everyone else isn’t as high as they think. Killer is easy too, I have…
  • BHVR can’t fix maps because they have no clue what they’re doing. Haddonfield got reworked and is just as survivor sided as it ever was, and Garden of joy and eerie of crows are incredibly survivor sided. I don’t know why it’s such a struggle for BHVR to make a map somewhat enjoyable for killers, but it is. I gave up hope…
  • Here’s the funny thing about Dredge; he sucks too. Both killers have map mobility but will never catch a good team in time, because they are just m1 killers at the end of the day. The fact Sadako has been left in such a sad state for months is frustrating, because it shows what’ll happen to Dredge, forgotten and ignored at…
  • Because BHVR treats DBD like a free to play even though they charge for it. It’s ridiculous how much the game is starting to feel like a mobile game, and it sucks. There is no reason to add a prestige tax besides having some dumb mechanic slowing your progress. It’s like if BHVR thinks they did something too nice for…
  • I think it just depends on the day for me. Some days I get 5,6,7 games in a row that just feel horrible. It can be both sides as well, just hold w dead hard survivors all day or four slowdown Nurse/Blight players who slug. Then there are days where everyone is chill and we meme around together. It’s just how the…
  • So you objectively know what’s good? Oh, and what’s fun too, even though everyone has their own definition of fun. It’s the same story, people suck at the game and call killers boring and unfun, or weak and unfun. Maybe just learn how the game works before posting about how bad something is and being a lazy sack of you…
  • The problem with this logic is killer player like to just pick the easiest most effective way to win. Why do people not play Spirit as much? Probably because she’s demanding to do well with, same as Billy. Deathslinger takes knowledge of when you can pull up for a shot, instead of just quick scoping all the time. I play…
  • That’s the point, if used correctly there is no real counterplay to dead hard, same as Blight add ons. When used in a strong combo there isn’t real counterplay, just hope the player doesn’t know how to play.
  • By this logic Dead hard is fine, you can play around it. Just bait it out and it’s not that good. It’s easy to play around if you know the survivor has it.