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Weederick

Weederick

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Weederick
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  • I'd like a healthy change for the hag. Remove traps around hook, like trapper, but give her a buff to compensate. I love her strategic playstyle and her uniqueness, but that camping factor is soo strong and unfun for survivors. If hooktraps are remo…
  • You know how good someone is at survivors, when you ask them how strong billy is. There are players who find him balanced and players who eat chainsaws for breakfast. Has always been that way since release ;)
  • (Quote) Yes, you just click the head. Its that easy. You can generalize nurse that way aswell. Just blink in strike range to the survivor, duhh. No skill needed. Just blink and strike. Just chainsaw and win. You sound very inexperienced and salty
  • (Quote) You're probably right, but thats also why the community is shaking heads right now. Out of all the killers, they spend ressources to change billy. No one really sees the point in it. It doesnt deter skillless plays, it doesnt promote skillfu…
  • Yes, because billy is only about mobility and crossing maps, not about mindgames, zoning, curving and snowballing. -M1 crew 7 hours on billy btw It wont change anything about skill levels, its just unnecesary
  • I dont like how instasaw is the problem, but overheat will affect that playstyle the least. Like putting in entityblockers instead of fixing infinites directly. It affected T/L walls, shack and all other things more than infinites. Same with overhe…
  • (Quote) Wow, then is it really worth programming if it doesn't change anything? The devs with their limited time and ressources focus on putting a senseless mechanic for billy, thats a waste. That could've been a DS rework to deactivate in lockers, …
  • (Quote) The nerf isn't severe, but thats not the point. I would say it barely makes a difference, but that also leads to the question: What is this nerf good for? Instasaw was a problem, but that playstyle is the least affected by it since you lose …
  • Why even spend ressources to fix the perfect killer. He was perfect at release and you keep ruining him. All that time and money wasted instead of fixing actual problems, big oof devs.
  • (Quote) Hey man i feel you. But nerfing survivor crutches is forbidden. Infinites took 4 years and that was gamebreaking, yet irrelevant for the devs.
  • Second chance perks are way too strong. Its not an urgent issue though, because 4/5 players like it that way
  • Not an expert, but i've built my own pc for <1k 2 years ago. Now the parts should be cheaper and you'll definetely get more bang for your buck with a PC over laptop and building it yourself. The two most important parts will be graphics card (GPU…
  • He is a great snowballer with a weak early game. If people dont know how to counter him, he can down multiple survivors in one go with infectious fright. You can still loop him though, especially in jungle gyms, not for long but enough to waste enou…
  • Billy and Oni. Though usually i just play the latest released or reworked killer.
  • (Quote) The healthstate that i gain by selfcaring can be used to loop the killer for more than 32 seconds. Games are won and lost by single chases lasting very long. Chasetime becomes exponentially more valuable the longer they last. A single 90 sec…
  • There is a good variety of toptier killers now (nurse, spirit, billy, freddy, hag, huntress, oni, deathslinger... even plague and doctor are very good). I dont think its bad to have some easier toptier killers, that more casual players can enjoy.
  • Haddonfield the obvious offender with its long fences and houses all over the place. Hawkins with the nonexistant gameplay
  • Zubat. Surprised so few mention him. He's really good at both roles
  • (Quote) It counters Nurse pretty hard. I can see your frustration playing as her. With other killers, its a perk that takes skill to use unlike all the other second chances, plus its counterable as killer unless its used for distance in a loop. Havi…
  • (Quote) Its one of the best designed perks, but it needs to be clientside from the survivors pov.
  • Sprint Burst - unconditional, reliable, turns unsafe zones into safe zones, good against tunnelcamping, stealth killers and oneshot killers, starts any chase at a good tile. Dead Hard - would be more fun if it weren't for dedicated servers latency.
  • No one really. If i had to pick one, its Nurse, as she breaks the most mechanics (she was broken before the nerf though). But i've grown to like those gamebreaking killers, they're more fun to verse than M1 killers.
  • (Quote) 9/10 PC Pigs tunnel the trap too.
  • I dont think Clown is as useless as people say, but he doesn't feel rewarding to play. There's Huntress, Deathslinger and Plague all getting more benefits out of a ranged attack. You get a slowdown, which is also slightly reduced by your own slowdow…
  • She's decent, her traps are free map pressure. Her uncrouch needs to be faster, so she can deal with survivors who abandon loops while charging your ambush. You get around 20m distance if you leave when you see her go into crouch, which usually lead…
  • (Quote) You're not believing me that people actually play this way. Whatever... To elaborate...again.... it may be a dumb strat to 3-gen early. It may be counterable. It may not be optimal. But i mean exactly that. That is a 3-gen. And if you're not…
  • (Quote) It happens very rarely and i would call that 3-genning. If you dont play that way, then idk why you feel offended about my statement that its boring. Because i only mean these guys whose main strategy is 3-genning. Pick 3 gens, make sure the…
  • (Quote) You obviously didnt read. You cant combat commited 3-gen early on. Its the same gameplay with 3 gens as with 7 gens, if you ignore the other 4 gens. Which is what i call 3-genning. Didnt mean to step on your feet. You do yours, i just find …
  • (Quote) I dont mind random 3-gen setups appearing, because survivors didnt skip gens. No one has issues with that, since its the survivors fault. It all depends how early you start protecting those 3 gens. If you keep track from the start till the …
  • (Quote) I've seen it recently from newer killers. Had to play against 3-gens twice last night and while its beatable, its really unfun and uninteractive. Protecting 3 gens later on is normal. I meant the players who would always break the chase and …