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ZCerebrate

ZCerebrate

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ZCerebrate
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  • That's the case - walls should be used in this manner to be strong for the killer and not the survivor with the option to break them as the match progresses to increase your own map mobility in exchange for unlocking a stronger loop for the survivor…
  • I've had that setup before and it makes an unwinnable situation / boring one quite often even if you don't have that. 2~3 survivors end up on one side of the map and start banging out their gens over there... you hook the other person on the far end…
  • I guess more excerpts need to be added to the rulebook... If you burn a 4 year cake - you shall take it easy especially in the pressence of other Bloody Party Streamer effects https://forum.deadbydaylight.com/en/discussion/196244/the-unofficial-offi…
  • Why wouldn't you be able to crouch walk out of them just like the Hag's? Or do you mean that Pyramid Head being a 115% killer with an AoE Ranged attack would prevent you from crouching out in time making it more than a little broken? Which is true…
  • Not saying better tooltips wouldn't be nice - because it should be immediately clear (I guess the argument is that %'s, numbers and "math" are a turn off for a "fun casual party" game like DbD). Anyways for you personally the Wiki has all the percen…
  • We got the signatures all there. But... but... that's like your opinion. 😂
  • Something I replied to a post in gen discussion to add to what people are saying. "It's basically a technical impossibility to stop people from using voice communications completely in today's world. Would you make it so no 3rd party programs could…
  • It's basically a technical impossibility to stop people from using voice communications completely in today's world. Would you make it so no 3rd party programs could be run at all? Even at one of the most intrusive BIOS level anti-cheat systems (T…
  • It's an unintended strategy or player evolved behavior at first from playing around Blood Warden then the 2 minute EDC time. Basically it's something some Killers don't like to see at end game as they would "rather they just leave or at least start…
  • Did you seriously make a relevant reply to this thread then made a new topic with that same reply? Anyways - that's another option if the killer had to go to the exit gate themselves to "damage" it but it wouldn't really discourage 99%ing the doors…
  • Because with MMR right now - ranked mode is "social mode" for a majority of players. Ranking up is meaningless for the most part and BHVR already has plans to phase it out completely for their new hidden MMR system that has been honed by tracking m…
  • 3) They brought the flashlight and followed you while the other survivor was being chased. You aren't allowed to mechanically prevent them from doing what their sole mission for having a flashlight is... he will run out of batteries eventually or m…
  • The exit gates should regress naturally down to 25%/50%/75% as noted by the lights on the gate. It would no longer be possible to "fully" prep the gate just to avoid Blood Warden. There could also be a buff to Remember Me or Blood Warden directly …
  • In the interest of fairness I added 3 more to the survivor rulebook "13) Attempting to unhook yourself (Especially since Deliverance is a crime) is fine, but successfully unhooking yourself with that 4%+ Luck offerings is not. If you do manage to u…
  • Lol fixed - I think I copied instead of cut+pasted
  • I actually like this idea - targetting a far off gen to release gas to make them scream (location reveal bubble), stop if not slow that gen progress completely for a few seconds while he slowly walks across the map, giving him enough time to Pop the…
  • I've advocated for this idea in another thread because each dull or hex totem that breaks reduces the cleanse speed debuff by another token - meaning an attentive survivor could tell about how many totems are left from each one cleansed since Undyin…
  • Ultimately the survivors who play like this also enjoy "Prop Hunt" on garry's mod or other games where just pretending to be an inanimate object without getting shot is the point of it. Watching the killer go walking by while holding their breath e…
  • Auto aim is built into the game albeit it hurts you more than helps a lot of the time. I take it you're a console player though? Anyways pallet stuns have been a part of the game's core design forever - vacuum stuns have been removed and there are …
  • Watch this video by Michi, the best European hag player if not the best hag streamer I've seen and go from there. https://www.youtube.com/watch?v=AX5AGQiNKg0&ab_channel=Michi Start with using lots of "Distance" traps that aren't RIGHT ontop of p…
  • I've found it has a 14.36%~16% usage rate at Red Ranks over now 450 games (1800 survivors, over 7150 tracked perks) meaning I was usually seeing at least one Prove Thyself every other game. (https://forum.deadbydaylight.com/en/discussion/194632/the…
  • What...? Is this some sort of unknown alpha gameplay mechanic from even before Swivel Hooks because it's still 3 hooks and always was. Being struggle phase on 2nd hook and dead on 3rd hook is the current system as always with no current plans to b…
  • There's a post about this a mere two posts below this one in General Discussion https://forum.deadbydaylight.com/en/discussion/195830/doors-stop-the-stupid-poopoo#latest And how is this an unpopular opinion...? It even goes against the Entity's lor…
  • The only thing I could find on the upcoming rift cosmetics - if you got some additional sneak peek at the upcoming rift then please share as I'm curious what you saw beyond this that set you off The community contest winner Legion skin predicted for…
  • Autodidact completely doesn't work with Med-kits either by design. Post the video if possible but to my knowledge this was specifically addressed with We'll Make It 300% stipulation being blocked for a reason... and should be a hack if they're tryi…
  • How engaging is tapping spacebar (or a button) while moving your camera around to see what's going on from the auras exactly? A struggle phase rework could be something as simple as having skill checks at set minimum intervals so you have the "opti…
  • It's a bit idealistic that a perfect matchmaking solution that can and will account for the numerous amount of discrepancies of people who can perform at a "base" level with their friends with info share just get thrashed by any competent killer. …
  • If you're talking about communication during a match that PC players use things like Discord to accomplish then "https://forum.deadbydaylight.com/en/discussion/195648/this-issue-needs-to-be-addressed-before-top-down-balancing-can-take-place/p1?new=1…
  • Funny how he posted in these very forums more than 4~5 times in the last week though. Now whether he implements your suggestions or is interested enough to respond to every single concern or discussion that comes up is another matter. Also whether…
  • Sometimes Myers just wants to be friends with Nea, Meg and Dwight. Taken from 4Gamers youtube channel --- It's actually kind of funny that the old advice of "go to the opposite corner" of the map doesn't apply anymore as you should just check adjace…