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I wish there was an offering that would disable indoor maps for a trial, I would use it all the time.
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Eww, another indoor map, hate them
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I like the idea of Distortion though, they just need to add more tokens, make it cool-down based or allow to gain more tokens.
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With 3 stacks it's only useful at the beginning of the game. For me it's not worth a perk slot.
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There should be more stealth in the game.
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Bringing SWF to solo level, limiting number of perks will create too many additional exceptions and headache for DEVS, much more spaghetti code, branched logic and complicate future updates. It's pure madness. As a DEV you must be out of your mind to do that, when there's a much easier approach, which maintains code and…
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Do you know what "balance" means? Balance is relative. By making the weaker side of the game stronger you restore the balance and fix the game.
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That's common sense. If solo is so miserable because bad solo players have too high ranks assigned to them, then there are better players that have ranks assigned to them, that's too low for them, so they would dominate killers. But when ranking up from 20 to 1 it never happens. If you reassign ranks/MMR rating, it's not…
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Yes, buffing solo, SWF can't be nerfed without nerfing solo too.
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Automatic sacrifice after a 5-minutes loop sounds like a better idea.
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It's not that all solo survivors hate playing solo, I prefer solo over SWF too, it's about solo survivors being treated like second class citizens, solo survivors should have realistic chances to escape, 50% ideally, which is not the case right now. Another point is that SWF have a huge advantage, which DEVs should address…
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The argument about bad players is pointless. There are bad players in any game, among survivors and killers, that's not what's making Solo survivor so bad, it's game balance for solo or the lack thereof. Right now if I play with good survivors, not god-like, we are still most likely to lose, this is what makes solo bad and…
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Suuure... That's an excuse for bad balance in the game. If survivors do bad, survivors are bad, if killers do bad, the game is not balanced. That's BS. 2-3 years ago solo was much stronger, the escape rate was around 50-60%, after survivor nerfs it is around 30% now. Did solo survivors suddenly became bad and killere…
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Solo is bad and it's definitely not only a matter of ranking. There is a simple proof. Solo is bad on ANY rank. If it was a ranking issue, there were ranks where solo survivors dominated killers, which is not the case whatsoever. Better ranking system can improve it just slightly, but can't fix solo.
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The old Moon Bouquet offerings were interesting, at least from the survivor perspective, it wasn't even about gaining advantage vs killers, it was just refreshing to have darker atmosphere. I wish there were offerings that would alter the game in some way, without any of the sides gaining significant advantages.
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You are right to some degree. Information plays a big role, but it's: Information Coordination + dedication (what you said basically) Selection. Sure, some people just fool around with their buddies, who might be not the best players but often SWF teams don't include weak players and try to choose among the strongest ones…
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it's not always a matter of choice, not everyone has friends that play DBD. All DEVs need is to buff Solo and Killers and we won't see any "SWF is OP" threads anymore. It has been proposed a million times already
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It's also a matter of programming GUI for that. For a big team it's not a deal, but we know, that BHVR are not the fastest to implement new features. And MMR is still new, introducing a GUI for it right now doesn't make much sense, we don't even know if it's gonna stay. But yeah, I want to be able to see my rating, I also…
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It depends on how you define "balanced". You admit that SWF offers advantages over solo, so, comparing to solo SWF is not balanced, because there's nothing solo players have to balance out that advantage. Should SWF be removed because of that? No, people should be able to play with their friends.
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@lucid4444 They said they had to reset that data, which makes sense: new MMR, balance updates, new players, a lot of time has passed. There are definitely players with higher and lower skills and the gap is huge and their performance is reproducible for the most part from game to game, so it does make sense to introduce an…
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"Collecting data" doesn't necessarily mean that they were collecting skill data last time. Why is MMR a terrible idea?
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It could be that MMR is getting data on players' skills at the moment, assuming low skill for each player right now and will improve with time for everyone.
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Bait!!
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MMR is not about ranks though, as far as I understood. So, play some more games and see if they are too hard or too easy for you and then judge.
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SWF > Killer > Solo to be accurate
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Blah blah. What balance are you talking about? 2 escapes out of 10 games? Look up "Balance" in Wikipedia.
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Stats show otherwise though. 70% killrate in red ranks is definitely not too weak, it's too strong.
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Yep, that sounds good.
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I don't know when was last time DEVs released stats, this one is from November 2019 for red ranks: https://us.v-cdn.net/6030815/uploads/910/6KD3I8P3L1V9.png Escape rate is around 30%, this includes SWF and solo. Solo is probably around 25%. From my own solo experience I escape around 2 games out of 10, and I'm usually the…
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If you consider the fact that your chance of escaping from a solo q game is about 1-2 games out of 10, it's logically that survivors will complain. Were you on steam forums when it was flooded with killer complains? Killers were making strikes - refusing to play for days, making petitions, flooding forums and live streams…