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amazing_grace

amazing_grace

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amazing_grace
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  • So... this question is a little more complicated if you are asking what would be the best option for escaping, but the option that gets the gen done soonest (assuming the killer doesn't run you off) would be just committing to the gen both injured. Thana would only had 3.6 seconds (if my DBD math is correct) to the gen,…
  • ... no buff in compensation? Wow... I really liked running this perk to spice things up, but okay, guess I'll still run it only now it's more trash.
  • Not sure what causes this issue as well. I've had it happen to me a couple times as killer and a few times as survivor as well. Not sure if it was something like extreme desync that causes you to get disconnected from the game or what, it is weird because you can see all the match info and such. It has happened almost…
  • Another way to counter jolt can be using perks like situational awareness (Better together) or maybe even blastmine. You're telling your teammates where you are working on a gen and if they have common sense, they won't run towards you if they are injured in chase. Not guaranteed obviously because teammates may not notice…
  • It might be enter a locker within 5 seconds of chase and you have to escape the chase then, but it also is in the reported bugs section of the forum. So if you're experiencing this issue as well, go upvote that!
  • I mained survivor for my first 800 hours because I started off on survivor and found the gameplay fun and enjoyable. It was less stressful than killer and the couple of times I would try killer, it was just so disorienting that I didn't like it. I also didn't have many killer perks, so it was kind of hard to keep gens from…
  • Can you fix Charcoal Stick next? That add-on is also trash with barely any upside and a giant downside. At least speed limiter is a common add on and not a rare...
  • I play Bill. The build I use is BT, Desperate Measures, Hope, and No One Left Behind. It's a good end game build for unhooks and playing altruistically, pretty fitting for Bill.
  • What's the challenge? I know I have it completed since I finished that Tome, but maybe it's something weird in the wording. Could be bugged though as well...
  • You can play the game however you want, but if you're throwing the game for your soloq teammates, you might want to consider either changing up your challenges so it won't effect them as much or find a swf so you aren't subjecting randoms to your challenges. Especially if you aren't a great survivor, going for challenges…
  • I thought I did, but if you want me to elaborate a little more I will. I try not to sound too judgey with this type of post because I don't really disagree with what you're saying, but I can see how my post came off as completely neutral with no actual opinion stated😂 It's a little difficult because I haven't actually…
  • There's a lot of interesting takes on this list😂 I'm going to just take it with a grain of salt because I personally have different experiences with the killers, which would make sense since different MMR brackets and skill level with killers would vary between us. Since your ranking is based on how you feel they should…
  • Ummm... you don't have game sense or maybe you do? It wasn't actually that bad of a showing and the perks you were running weren't super strong, but it definitely wasn't a game I would have told other people to watch. Once things didn't go your way, you just started to ramble about how the game is trash and complain about…
  • Survivor: My usual comfort build (Hope, Desperate Measures, No one left behind, BT), Treasure hunting build (Plunderer, Ace in the hole, appraisal, pharmacy), Tome build Killer: Usual build, tome build, usually empty
  • I like the caws of Artist. Sometimes when I'm waiting for the survivors to die, I just vault a window back and forth to listen to them. Or when I'm messing around I'll just run off a hill and run back up it to listen to her caw as she floats down.
  • I would argue that Ruin got nerfed way harder than Corrupt. Corrupt still works great on killers that need it, Ruin on the other hand is debatable compared to what it used to be. It still has the benefit of regressing the generator without having you have to kick it, but it can be powered through much easier than before. I…
  • I'll have to see once hyperfocus comes out, but it seems like it is hard for an average survivor to get use out of. You can maybe get a groove going once you have your stacks of stake out with it, but getting great skill checks consistently in a row as the speed of the skill check increases doesn't sound like a ggez win.…
  • Some of your numbers I would adjust, but overall I agree. For Resurgence, I would change it so that once you heal to 50%, you can't lose that progress. This helps counter hemorrhage but still keeps its effects. It also would be fitting with the title of the perk still. Solidarity - I would like to see it changed so that if…
  • I wouldn't mind them changing the perk so that it has it's current effects, but if the obsession is hooked last, you see all other survivors. Then you don't get the awkward situation of only getting part of the perk's benefits. I don't find it an extremely strong perk, it can come in clutch, but overall, it promotes a good…
  • Ummm... I'm actually not 100% sure, but it definitely instantly regresses the gen by 5% if that skill check is missed. I'm not sure if it's an additional 5% on that 10% (I don't think this is the case), but overcharge itself has the feature that if you miss that skillcheck, it regresses by 5%.
  • Hmmm, I actually dig this change. I like that fire up gets stronger as more gens get complete because it fits the feel of the perk and you still keep that element here. The only thing I would change is that 4 tokens would be an additional 2.5% not 4.5% because 7% is quite a lot for a kick. I can do 5% total regression…
  • I agree with you that this combo is annoying, but it's not overpowered on most killers and as long as survivors do a good job splitting up on gens, it's kind of a meh combo on most killers. I will say though that on blight, it's pretty good because of his mobility. There was a game yesterday that basically handed the…
  • Welcome to the forums. I agree with Halloulle comment above. The balance you are talking about is very egregious because this game has a giant gap between new players and veteran players. This game is much more killer sided for beginners, but gets more balanced out when you become more experienced. Average to above average…
  • Pretty sure that for Better than New they complete dropped the gen speed increase, so it no longer will affect gen speeds, just totems, chests, and healing. The other things that you missed are the small QoL changes where you can have an active survivor and killer challenge at once (this is a big one I'm looking forward…
  • It sometimes depends on the approach. People are so used to others blaming them or "coming" after them that they don't realize that others may just be curious or genuinely wanting to give advice. However, in your situation, it just seems like they were frustrated and immature, so don't take it personally. Some people let…
  • Oh yeah... same. It disconnects once I finish the game and head back to my lobby. I get to see the end game results and all of that information. I just can't queue up for another match once I return to lobby so I close the game, watch a 15 min youtube video, then load it back up. I'm just glad that it doesn't boot me out…
  • It has been fixed for me since they said it. Last night my game finished and I didn't get disconnected, although I feel like one time it did happen. Usually it has worked for me where it doesn't disconnect me.
  • Some of those are extremely problematic and would affect balancing really badly. I could maybe seem them changing some addons for certain killers who have bad add ons to give the deep wound effect under certain conditions met, but ultimately, they should not add basekit deep wound to the killers. This would also make the…