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arcnkd

arcnkd

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arcnkd
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  • https://forum.deadbydaylight.com/en/discussion/comment/1145063#Comment_1145063 Information such as "we looked at implementing X, but discovered that doing so would likely cause Y and Z and isn't something we want to happen." Something simp…
  • https://forum.deadbydaylight.com/en/discussion/comment/1145028#Comment_1145028 A lot of problems could be lessened if the Dev team would just, you know, take a moment to put out a news post pretty frequently explaining changes they looked at and rea…
  • https://forum.deadbydaylight.com/en/discussion/comment/1143348#Comment_1143348 Also, the game can still be "fun" and objective-focused at the same time. Behavior just doesn't know how to make a game like that, so they resulted in what we h…
  • First off, I have to laugh at calling them "pro survivors". These aren't pro survivors - just players that are used to Behavior's abusable maps and mechancis in the survivors favor. In all seriousness though, yes I understand the mentality…
  • https://forum.deadbydaylight.com/en/discussion/comment/1143341#Comment_1143341 You seem confused on my emblem change comment. The system doesn't need to continue punishing tunneling/camping or hiding survivors. It needs to stop caring about the game…
  • All of the penalties you listed aren't the actual penalties. The ACTUAL penalties that make playing "your objective" laughable is the fact that Behavior insists on punishing you for completing that objective. Killers have to "give Sur…
  • https://forum.deadbydaylight.com/en/discussion/comment/1143085#Comment_1143085 Sure, we can punish 'hyper-focusing' (tunneling as you survivors put it) and hunting down a wounded victim to ensure a kill; but in exchange, let's also punish overly alt…
  • https://forum.deadbydaylight.com/en/discussion/132656/dc-penalty-is-sucking-the-fun-out-of-the-game On the contrary; DC penalties are doing what they're intended to do -- forcing people to stay and complete full matches instead of bailing in the mid…
  • Survivors want anti-facecamping measures? Okay push for considerably slower gen completion times (even just changing it so 2 survivors doesn't = 50% reduce gen completion time, but requires more 3 or even all 4 to reach 50% reduction -- currently it…
  • Thought this was going to be about crutch perks; instead it was about moris and keys... not sure if disappointed or not lol. Oh well, may as well put my couple of cents in on the matter: Moris - Moris are fine as they are. Yes, it is annoying when y…
  • Honestly, just make killer generator kicks cause 10% instant progress regression before triggering decaying regression; that way those Survivors that want to hide around and abuse the 'tap to make better' mechanic of BS that the Devs refuse to chang…
  • Agree with Fibijean, it isn't abuse even if it is crap. A better fix for the situation would be changing kicking a gen to cause 10-15% instant regression and then trigger normal regression rate - this way Survivor's think twice about stopping regres…
  • https://forum.deadbydaylight.com/en/discussion/comment/1099287#Comment_1099287 I don't know. I am not sure how I feel about aura-reading being a baseline. I kind of like that it requires a perk slot in order to be able to tell where your teammates a…
  • Most likely, because as others have pointed out, it is more work on the Devs to separate healing attributes and allow one type over another; and it would make Madness 3 not as useful or punishing for Survivors to stay in (The way it is now, M3 punis…
  • Channeling times aren't a bad idea - maybe 5 seconds for Dull and 3 seconds for Skeleton. I would say changing it to where keys are only beneficial to 1 Survivor instead of allowing all living and in the vicinity to escape within 30 seconds, would g…
  • I have always been an advocate that all killers should be viable and good without the need for add-ons; and that add-ons should only 'alter' the gameplay of a killer, not make or break them. A rank 20 newbie killer with no add-ons should be just as …
  • https://forum.deadbydaylight.com/en/discussion/130307/training-mode-and-access-to-all-content-please I don't see a problem at all with a training mode that allows you to practice the basics. The problem would be how to code AI for the training mode …
  • https://forum.deadbydaylight.com/en/discussion/comment/1098299#Comment_1098299 Ha, no. Just quit having the mentality of "I'm not having fun; so I'll just DC". The game is a team-based game. DC-ing because your personal enjoyment tanked b…
  • https://forum.deadbydaylight.com/en/discussion/comment/1098736#Comment_1098736 This.. literally vault out of a 2nd story window and land no-problem with Michael on several occasions. No delay or anything other than the slow animation.
  • https://forum.deadbydaylight.com/en/discussion/comment/1098716#Comment_1098716 Completely disregarding everything you said about skill because you sound like a "but I can't troll and loop the killer with 1-hits; or I was victim of camping and i…
  • https://forum.deadbydaylight.com/en/discussion/comment/1098679#Comment_1098679 Gotta love the mentality of efficiency = no skill that runs rampant in this game. Camping/Tunneling - efficient; unfun for the victim yes, but it is efficient for killer…
  • Alright, I can see the arguments of breaking free -- then falling from the height should have the same 'delay' that Survivors get; killer doesn't drop the survivor, but they shouldn't be able to hop off buildings with no care. Either delay or give a…
  • Not bad; but I always favor rewarding stealth by having a 'bonus BP' awarded at the end of match for percentage of game not found by killer or in a chase; as well as giving all Survivors a Bonus 10% of whatever their teammates earn to reward them ba…
  • Another record on repeat. "DC won't work" "Campers need to be punished" "Buff DS to stop tunneling".... Camping and hyper-focusing became prominent because Survivors hated Hex: Ruin and found it irritating to go up agai…
  • https://forum.deadbydaylight.com/en/discussion/129827/wglf-dark-sense Honestly; just increasing the ability to get stacks from completing gens - our actual objective - would be logical. It might be less effective than BBQ's aura tracking; so at bare…
  • Honestly, I think it would be a decent step in the right direction to make killers more frightening and dangerous to go up against instead of being trolled. Apparently, the Devs are also interested in making all gen-slow-down perks unable to synergi…
  • https://forum.deadbydaylight.com/en/discussion/comment/470962#Comment_470962 Sounds like Devs should get creative with the idea then instead of just "no that's inconvenient, throw it out." like they do most ideas and tweaks. Seriously, two…
  • Just start making hatch escapes give less points than natural escapes - that'll solve a lot of Survivors constantly trying for a hatch escape for the extra BP.
  • I could agree to the idea of a surrender mechanic if: The vote required unanimous consent - and not getting all remaining survivors to agree resulted in no one 'surrendering'; so it can't be used by just a 'majority' or individuals to skirt the DC …
  • That was... hard to follow... but gonna have to say no. Survivors do not need more DS. If anything, Survivors need to have some of their second chance perks stripped away from them. I will say, Generators do need more punishing regression rates -- …