emyung
emyung
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That probably makes certain that the new killer is not licensed but an entirely original one.
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The totems locations are easy and unless you play certain killers you will fail to protect your totems. Nancy perk also promotes totem cleasing.
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The problem is once you max out all killers and survivors there is not much to aim for... so if they cut out any "reward" for playing the game, it will kill the playerbase.
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The cursed survivor is also marked as cursed by survivors and killers, similar to ghostface marked status.
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Bikinis and speedos! For survivors and killers!
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This warmup idea is very good. I would just change it a bit... with the debuff on gen speed gets halved if the killer hits a survivor and null if the killer down a survivor or if it hits a second survivor. If a map is unbalanced or huge, the debuff will take care of that. If the map is balanced, the debuff will not hurt as…
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I agree...
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I think the worst are the infinite loops enhanced by Resilience and Spine Chill perk that makes vaulting speeds high. Either you do a high level mindgaming or give up the chase to search for less talented survivors. I usually avoid to DC but sometimes the level of frustration is too high.
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Things that could help to fix gen rush: 1) Lower hook times. That would pressure survivors to stop doing gens. 2) Balancing the maps in order to reduce infinite loops or pallets chains. 3) Improve totem locations to be better hidden and more random.
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Get the addon that adds speed while charging the Shred... and the ones that gives portal and the ones that makes you travel faster between portals. Red addons seems useless.
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It is hard to judge gen speed because it depends on the killer and survivor skill, how balanced is the map, add on used by killer, what one would consider a "balanced" or an okay gameplay. For example, if you consider 2 survivors dying and 2 survivors leaving the trial a balanced outcome, then the game may be considered…
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As a killer, if you get red ranks team it is all abou looping and being gen rushed. It is enjoyable if you get a team that is not strong on loops. As a survivor it is kinda boring as the survival rate is high.
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Boring.... the survival chance is high now.
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No problem dear, we are all stoopid in one way or another... That is why our only mean of existence is experimentation and frustration... Unless you have a master jedi / sith to guide you!
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Here is the screenshot of the bug. Notification stuck on tier 13 and above the upper part of the post trial chat. The rift progresses normally but not the notification post trial. My current tier is lvl 18.
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Well.... if I just killed someone I would not expect them to be happy about it. Nowadays I dont really care. I just say for the survivor that I love them and I thank them as I thank the food that is on my plate. Specially if I mori with demogorgon. To all survivors, thank you. See ya next meal...
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Victory and defeat is not clearly defined in this game. The devs seems to consider a 50% survival rate as a balanced trial. The killers may want at least a 3k at most trials. The survivors want to outplay the killer (looping, flashlights etc) and survive. Therefore, discussing gen rush depends on what is considered a…
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Overall I think games should not be taken emotionally seriously and your approach is wise. But I do like the sense of dread that killers gave on survivors. Nowadays many survivors treat killers like punchbags and they are not much of a threat. When Demogorgon was released, as a survivor player I just loved him. I love when…
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Yes, they should remove the rank system. The advantages are... 1) Lower queue times for both sides. 2) We have frequently multiranking plays already. 3) Ranking does not mean much nowadays. I am a rank 1-2 survivor, sometimes I play horribly, sometimes I play very well. 4) Mixing good and average survivors helps the make…
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Demogorgon is a hard killer to master and easily underestimated. It took a long time for me to understand that many killers are very weak at chases but can be deadly at right circunstances. It portals can give a easy 1 hit if properly placed out of the sight of survivors but close to where they are. Survivors will always…
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With blood warden it is pure ******. I just love the face of survivors when I down them inside the gates...
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Can you post a video with every killer and map to prove your points? As a main survivor, doing trials now is much easier, no need to fear most killers. Thinking better, if the community upload more videos the discussion quality may improve.
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Playing with nurse required a lot of practice and time, and once you mastered her you get a huge reward that is being OP in trials. I never managed to play with nurse, she seemed too hard to master and almost always died at trials against her but I respected the killer that mastered her as I knew how much work needed to…
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That is why one must use spine chill and play stealthy while dealing with nurse, but most survivors want to play rambo.
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The devs wanted 50% of survivors to be able to leave the trial without much difficulty and the changes do deliver that. That makes the game boring as a survivor player, hard for killers with high mobility and unforgiving for killers with low mobility. If all survivors knew how to use spine chill, they would survive much…
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To be honest, as an almost exclusive survivor player, I find hitting skill checks while on ruin more fun than knowing that I can finish the gens without difficulty. I was on a trial against a good hunter. At the end of the trial, 2 survivors managed to escape. It felt boring, I had not got hooked even once. The 50% kill…
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The other survivors do have the right to get something from the map too, that suggestion can be bad for the team. Or even worse, one SWF could open all chests and keep giving nice items to everyone across the map.
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I am getting a strange pleasure of being devious and sadistic. I avoid getting into long chaces. I try to ambush with demogorgon by placing its portals at hidden places. Once I down a survivor, I use insidious and wait for them to rescue from the hook. Once the gens are finished, I keep teleporting from gate to gate using…
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I am training myseful to play without ruin and experiment with being devious. I am avoiding getting into chases, I do now identify baits like progressed generators, hooked survivors and so on. Using noed and insidious. Camping and tunneling. It is fun. Gonna try mori next time with all the rest. All games get 3-4 survivors…
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Using insidous and noed I managed to get my 3 or 4k. I decided to play nasty and dirty, camping and always tunneling. At the future gonna use mori.