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fluffymareep

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fluffymareep
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  • Mori is an offering, so of course you can't "find" it during match. They aren't 1 to 1 comparisons, despite both being equally annoying and changing the spawn wouldn't be a meaningful change, either. Keys/hatch should just be reworked.
  • It's more related to luck than being "red" rank. Half or more of my games are full of scared potatoes who can't loop, save or do gens. Ranking is broken atm.
  • DS is fine where it is. You have to down and pick up someone 60 seconds after they were hooked. Pay closer attention to who you're going after. It's so easy to counter now.
  • You're playing with other people. You aren't playing with computers and being a "killer" is nothing more than a name. Killers have a name for most everything survivors do, too. It's in human nature to try to name actions/occurrences. How a…
  • I feel like this isn't a thing that should be happening and is a bug or something. You haven't even gotten time to collect your bearings or look at your surroundings for routing and the killer's already on you?
  • Same here. I had a game of SWF and it kept giving me an error and kicking me out of the SWF lobby while we were waiting for a game.
  • I believe the initial reaction to Iron Maiden was "Why would I/they go into lockers? That's dumb. Literally be anywhere else." Back then, being found in a locker was far worse than being found out and about, especially while healthy. I rem…
  • It can feel like a crutch or feel cheap. If the killer does poorly, they can typically hope on NOED to give them a kill. In many situations, you wouldn't have time to go totem hunting. Once you get down to two people, it's a hatch game. At that poin…
  • BT can save you if a killer camps, but what's more likely to happen is hook farming. Left Behind requires your whole team to die to be useful. Unbreakable is nice since you can use it in both gimmick builds and normal ones and can really turn aroun…
  • They made it good. It isn't as strong as you're thinking it'll be. It gives more of a reason to bring it since it would actually help you while you're active. It wouldn't be just a selfless perk and a gamble, anymore (gamble because people may not k…
  • https://forum.deadbydaylight.com/en/discussion/comment/862907#Comment_862907 1) "You're right" would infer I said the opposite of what I said. I think it'd be cool if SWF are limited to unique perks/3 perk slots/or 2 purple, the rest green…
  • It's too soon to say for me. The only Oni-chans I faced were rank 20s, so I'm not sure what his actual potential is.
  • I'm pretty sure it's both now with the change.
  • Survivor: Head On, Inner Strength, Quick and Quiet, Small Game/DS, etc. Killer: Spies, BBQ, Discordance, Pop
  • ONLY No Mither, way longer than I could with any other perk No Mither does nothing to help you loop. If anything, it was just pure luck. The Jake ended up being the only one sacrificed as my SWF were all at the same exit gate, and the Jake didn't ta…
  • I think it's possible. If the lore allows a lobby full of Bills, I'm not sure why the lore wouldn't allow an alternate version of the killer that's survivor.
  • https://forum.deadbydaylight.com/en/discussion/comment/842622#Comment_842622 1) Oh, wait, for the first one did you mean to give a debuff to survivors that are premade and not those who work on gens together? I misunderstood what you said I think. T…
  • 1) You really want them to do separate gens so that 3 go off at once after your first chase? That isn't gonna help anything. If anything, it'd be better to limit perks between players so that they can't use the same perks or reduce their perks to 3.…
  • https://forum.deadbydaylight.com/en/discussion/comment/841937#Comment_841937 Yeah, I'm talking about things to make WGLF feel better and less like a "I'm gonna kill off my team" type of perk, and they're going "But BBQ, though." …
  • https://forum.deadbydaylight.com/en/discussion/comment/841851#Comment_841851 Actually, the worst place to be is the hook. Especially if we're talking about solo cue. If you're on the hook, you're likely dead. Kindred doesn't affect you. It's only a …
  • https://forum.deadbydaylight.com/en/discussion/comment/841532#Comment_841532 I'm not sure. It might be too complex for them if they considered every role/play style. I think it'd be cool if they added scoring events related to using their powers or …
  • I'm honestly so used to dying that it isn't necessarily a win condition for me. Coordination is poor on solo cue. I usually go by how fun it is and how well I think I did. If I had decent chases, I consider it a win, even if I lose.
  • https://forum.deadbydaylight.com/en/discussion/comment/841508#Comment_841508 Survivor's role is not as dynamic as killer in most cases. While you can have different perk builds to make you a different sort of survivor, most will be a generalist, eve…
  • If you aren't pressuring gens/completing gens, you aren't getting out. It's already a race. If survivors don't try to push out as many gens as they can (acting as though they need to complete a certain amount of gens), the lose. While it is competin…
  • https://forum.deadbydaylight.com/en/discussion/comment/841438#Comment_841438 Not true. Some killers have an easier time getting certain emblems than others and in order to die and still pip, you need to do really well. I wouldn't say it's a particip…
  • https://forum.deadbydaylight.com/en/discussion/comment/839862#Comment_839862 Well, what I suggested wouldn't be related to the killer, but helping survivors communicate better and (maybe) make a perk known for farming be useful in a practical sense,…
  • He can make you a one-shot and approach you with no heartbeat. He can attack you straight out of stealth and if you accidentally look at him, he's notified that someone's close enough to look at him and the direction I do believe.
  • I've heard others say he needs a slight buff. I really love his terror radius and chase music, so I hope they make him stronger so more people play him.
  • https://forum.deadbydaylight.com/en/discussion/comment/839344#Comment_839344 I like those ideas, too. You could also see other people's auras when they're closing in on the hook and they can see yours. Kinda like aftercare except with being close to…
  • https://forum.deadbydaylight.com/en/discussion/comment/839370#Comment_839370 I'm not sure if that would be too strong or not tbh. I just know that it isn't used very often since even with people saying survivors don't need perks, a lot of times they…