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philomela

philomela

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philomela
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  • I feel like we should have a straight choice what these abilities use. For example having Reassurance default to the same button as unhook is pretty useless, because you're already diving the hook just to activate the ability.. if you can unhook safely then you're not using the ability. So in games where your literal only…
  • I switched to killer and it completed there. So try playing the opposite role if you're still stuck.
  • Agreed, never seems to accumulate. This challenge is a rotten pumpkin. On PC, tried 2x treats per match or separately, relogging, no difference.
  • Sometimes it will give you the challenge on the second escape even if it didn't track the first. But yes it has issues.
  • Yes my experience playing for a long time before that change makes it fairly obvious that it has had a negative impact. There's not really much to say about bias since it affects everyone who is being picked up as the last survivor. And yes I think in the heat of the moment there's plenty of killers who will still…
  • Agree it's not being communicated well and can almost predict it's going to be tears before bedtime when the patch hits, with people not getting anything despite grinding at 50 for what they felt was a long time. And others somehow vaulting to prestige N whilst spending comparable amounts (or less) BP to get there. Those…
  • Bump for this weird issue. If someone is spamming fast locker exits/enters anywhere near to you (doesn't even have to be next to the locker, it can be in the nearest room quite a distance away), then Built to Last just stops processing. Repro: Coldwind Farm Rancid Abottoir Use charges on toolbox then go into the lockers…
  • I'm actively avoiding going near them because it's so annoying and a detriment to being able to see/hear things clearly. If I had unlocked Mikaela I would be sad about inflicting this on other people (and wouldn't actually be playing her). Glad I held off.
  • Agree, and on the visual effect. I consider this to be more of a debuff it's so annoying and distracting. Taking away colours is not helpful! Just give a small icon and the twinkling sounds, don't mess with the periphery of our vision which is needed! That's less of a boon and more of a hinderance!
  • I agree that Nea's and Quentin's are pretty good, but David doesn't even look like the new David, and nor does the style of the portrait fit the others. He is far too chubby, has the wrong hair/hairline and it looks like a different person. Maybe that would be fine for a new character, or if they had actually remade David…
  • Commonly when you run Plunderers combo build, other people will open some chests since you have Ace in the Hole. No matter because you can still Appraise them, but since the chests have now vanished, you've lost the use of your perk. There's no reason why Plunderer's shouldn't still show the chests aura until they have…
  • I think the biggest change with Kate really is her makeup is less heavy that it used to be on those heads, which has a huge affect on the look, but her overall face model is very similar (just higher poly, which means the lines are smoother, which they should be). The eyes probably have more detail now and the texture is…
  • I've always wanted a red and black check lumberjack shirt for him. Maybe with a print tee underneath. For no reasons in particular... ;) I can see Jeff getting out there in the great outdoors, working a summer gig as a lumberjack and getting creative inspiration. Though his new head band makes me want to make him a bit of…
  • Would love a second pass over the cosmetics. Some of them are a lot better, but some of the characters got done really dirty by this update. It's really inconsistent. For example Nea's neon hair (Tic Tac Teal Punk Cut) from the Street Rebel set now looks like a wig when it used to look like an expensive dye job, because it…
    in New heads Comment by philomela July 2021
  • Likewise this is currently an issue with healing others using a medkit. If you're injured you will instead use the medkit on yourself, because the button/key is the same. This never used to be the case, so was introduced in a certain update, but I cannot say if it was recent as I stopped playing for some months recently.…
  • It's extremely worrying. Many games have been ruined when these systems were not implemented with enough or any safeguards, and players simply brigaded others into reporting players until they got banned. Even in a perfectly working system, playing with the threat hanging over you that you will get dogpiled by other…
  • It just seems like a regression of the previous bloodweb bug with repeating perks, except it's worse than before since it's practically guaranteed. The level 2 perks disappear for a web if you ignore them but then start showing up again. So their chance to appear is obviously far too high. Giving all random perks just felt…
  • As my above post, this still seems to still be an issue/has started being an issue again. Sometimes, Inner Strength remains active after using For the People, you can get in a locker and heal. Other (most?) times, For the People deactivates Inner Strength until you're unbroken. This is not how the perk reads and it's not…
  • Glad to hear that it doesn't permanently deactivate the perk, as it seems to do visually. The perk as I read it says that you cannot 'prime it' (activate it) via a totem if you're broken. It doesn't say anything about the perk being deactivated later if you're broken (even just temporarily) or not working if you try to use…
  • Broken effect actually prevents them from procing even when you've already activated the perk before becoming broken. I think this is a bug but don't know when it was introduced.
  • I think it's a bug with Broken status effect. I just played against Plague and Inner Strength did not heal me when I cleansed a totem to store a 'charge' and light the perk up before becoming broken. I was hoping to make this the build, part of the reason I bought the Stranger Things pack was just to use Inner Strength and…