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pimin

pimin

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10 Comments5 Up VotesFirst AnniversaryName DropperFirst Comment

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  • I don't dislike this idea. (formatting could be far better but I'll try to ignore it as it helps in differentiating parts of things) and may as well give my two cents to this. Power: Vineweaver The Chase power is tripwire vines that make survivors stumble these effectively have the same use a Dream Snare. I wanna pitch an…
  • Someone did it. Someone figured out a way to properly explain how there could technically be two of the same person in the same area. I'm in love with this. And interactions on these help the Devs see them. I'm gonna look and nitpick but don't take anything harshly. Power: Bit of an awkward start but each power is actually…
  • all right... let's see here. going part by part. The Power: I'm sorry this is just hard to understand for me on how it works. this power is so open ended with very little specifics I can latch onto to understand. Overall not a wholly bad Idea. There's just something somewhat wrong with the premise that doesn't translate to…
  • I can see where you are going with this. there are a couple of things that I would personally change though I have never played the source so I'm not sure of how. The Power is too passive on the Killer side in the effects. I know that I and a few other players prefer to see the effects of our powers and perks (See…
  • Nice work. Very well made. I like this and if it shipped as is It would work well. just because I like it and how it is handled doesn't mean I don't have criticisms for it. Power: This is a nice power on paper but feels like it would be the same as Old Doctor (Switching between Shock and Punishment modes). mode switching…
  • Oh that's Pinhead. His official Killer Name is "The Cenobite" I'm guessing German translates that way then.
  • I'd say everything here is pretty up to board with current design philosophies. doesn't mean I don't have ideas for things to change but if they came as is, this would be a good killer and survivor combo. though lots of this stuff could use in-game testing to see full effects and viabilities in practice. The Power is fine…
  • So when discussing Survivor perks you have to understand their power is meant to be weaker on average as there is a higher likelihood of encountering the perks in a match than with killer perks. I'll suggest changed descriptions below and see how you think. Sturdy, No. Needs conditions for activation. this is too many odd…
  • I love this. it's rare to see a concept this good and balanced from the outset. your wording is a little awkward but for the most part everything checks out to be understandable. There are tiny numbers things you can do to push this to a stronger form but for the most part they're unnecessary imo. excellent work.
  • I only just now realized that I left out an explanation for the Tokens on Only One Chance. I'mma Real quick rewrite it's description ONLY ONE CHANCE: Placing a foundation has to be done correctly the first time While working on a Generator without any other survivors, Only One Chance gains a Token every 10 seconds up to a…
  • Not gonna lie, I love the idea. Small things from this bother me like missing numbers but you wrote these like a Spotlight video so I can forgive it. The little details I'm seeing just make me love it more. But as trying to give fair shakes to these concepts, I'm gonna say these small criticisms. Don't let them change…
  • I've done a Major Rework of this killer and provided it on a different post. The Horde (Left 4 Dead Licensed Paragraph Killer) Rework — Dead By Daylight
  • Don't feel bad about the length, Doctor's Power barely fits on screen in game. Most of my changes come from imagining playing them in game through a bunch of scenarios. So, a passive gain would help allow some of the worse skilled players (no offense to anyone reading this) cope with a well-formed team. to sort of…
  • Okay... this honestly took me a second to make as I had to read through the power a bit and then see what I'd change about it If any of this is wrong go ahead and correct me. You're creating a Killer that is designed to close gaps by affecting both her and the survivors' movement speeds. this is a very fine line that is…
  • You have a knack for this. Keep going.
  • I like this. I have some ideas for minor improvements and questions to the power but in the end, this is yours and you have final say. Because your power is based on your weapon, with the spear when thrown does it disable your basic attack for the cool down? Spear: If the answer to my question is yes then, have the spear…
  • Okay I love this concept and good on you for doing so well with the power. Small Criticisms: The Perk Balance is too far in the killer's favor with Stalker and Hex: Paparazzi I'm going to outline a couple changes I'd make just to make it fairer for survivors and explain why. You can take these with a grain of sand.…
  • Change because my QA found it to be unfair: Calm Demeanor now provides an 8% speed boost instead of 10% The perk also Deactivates if the survivor becomes injured.
  • Why didn't I just use the music cues for each Zombie for their on control sound? I DON'T KNOW! I didn't know those existed when I made this. It might, probably not though, come as a small surprise that I've never even played L4D. What I did in the making of this killer was use the wiki and cross referenced everything so…
  • The Short answer: No he can't. Long answer: I designed this killer to work as a full unit and frankly The Boomer is the Weakest Zombie, but just as a threat it is much more useful. the ability to use many Zombies at once in a chase is what makes him at least slightly more manageable to be this weak. as an example: what…
  • Ah... yeah... he doesn't really do much.... The best I can say is like in actual L4D The boomer is better used as an obstacle more than an actual threat. he's used to separate people and then have the rest of the horde take take of the weakened people. For each Zombie I took their general descriptions of teamwork from the…