shootaman777
shootaman777
So, if you're ever wondering 'Who the hell is this shootaman777, and why should I even take them seriously?', I recommend you snipe my Steam profile's DbD achievements and total play time. Link:
https://steamcommunity.com/profiles/76561198045252862/
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Comments
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That is nowhere near the truth. About 30 perks on each side could be considered meta, about 30 perks on each side could be considered useful/usable, and the remaining about 30 perks on each side are functionally worthless. The ones I've listed belong to the 'functionally useless' category, where they self-handicap/are as…
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Suggested a Monstrous Shrine rework back in 2017 on Steam DbD forums, lemme go dig it up: " So, I've been looking forward to writing down these ideas for a while. Monstrous Shrine, at one point, was 'useful'. This was when one could make a basement build out of Iron Grasp, Agitation, and Monstrous Shrine. Essentially, from…
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Alternatively, just play Leatherface. Chainsaw through the snowman, and keep swinging until they become vulnerable after popping out of it. There's no reason to play any killer other than Leatherface for the entirety of the event, with how the snowmen work. Played a game as Nemesis where someone used 4/6 snowmen in a…
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This is your friendly reminder that Cheryl Mason's Soul Guard (released June 16, 2020), locked behind a paywall of Auric Cells or the Silent Hill DLC, has NEVER been on the Shrine of Secrets. That's 541 days, by the way.
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It's more about the killer you are using, rather than the survivors you are playing against. Some killers force pallet drops, others make dropping pallets a bad idea. Leatherface, Deathslinger, Clown, Nemesis, and Doc, for instance, force lots of pallet drops. But very few people will drop pallets against Huntresses,…
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I'll get back to you soon, Astrian. I'll be playing the game rather than being on the forums, for the time being. The odds of getting a Coldwind map are lower, so I'll be enjoying that while it lasts.
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@Astrian Google defines 'feedback' as "information about reactions to a product, a person's performance of a task, etc. which is used as a basis for improvement". I was unaware that complaint due to the direct actions of a developer was not classified as feedback. Thank you for correcting my misunderstanding of the…
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Another: https://cdn.discordapp.com/attachments/442800544961134613/814273596155101214/unknown.png
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Here're some screenshots of another successful Adept Executioner that did not count: https://cdn.discordapp.com/attachments/442800544961134613/814270031255830528/unknown.png https://cdn.discordapp.com/attachments/442800544961134613/814269962003808296/unknown.png
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While the content of the OP can be understood word-by-word, I'm having trouble figuring out what the overall point of the post is, too. Not sure it was that good of an explanation when I don't get it, either.
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The OP is saying that anyone who they deem 'immersed' (uses stealth) will be constantly be depipping, because matches go so fast that they won't have time to do anything else if they spend time stealthing. Whereas players like the OP will black pip, and the immersed survivors will only derank, effectively booting stealth…
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I'm going to translate this to: "Hex: Ruin. Even before the changes, it was sometimes useless. Against a properly coordinated team, the killer gets genrushed through Hex: Ruin. The survivors break it anyways, because they always spawn near the totem. I have stopped using Hex: Ruin because, in my experience, it does not…
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What I was trying to point out, was that they've basically already been deleted in every way except being deleted from the game files. The OP title is clickbait, to be sure, but the content is this. Also, offerings, not add-ons.
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tl;dr:
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Head On = annoying 4-SWF, generally. Some killers either don't have the patience to deal with them, or aren't masochistic enough to want to play against them. Plus, Head On is more of a threat than most people realise. -It makes basement hookings off-limits, since dedicated servers let survivors Head-On save at the bottom…
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Yes, it is a nerf nuke. As I said in the OP, and this is just one example of it being at the very least a nerf, if not a 'nerf nuke': "-to make use of the 'reworked' Hex: Ruin effectively, it requires a perk combination; be it other totem perk(s) for camouflage, Surge to aid in a 3gen strategy, Surveillance to monitor…
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Just because you say it can't happen, doesn't mean the preponderance of evidence to the contrary ceases to exist. :) Oh, also, here's a link to the depip squad playlist of all the matches, forgot to link it to ya on the other thread: https://www.youtube.com/watch?v=CEB9Rh6AtbI&list=PLoJokCjX7gozpIVDM1qjmXSC7M1SXSP3C
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That's the point. To bring attention to the issues that Hex: Ruin's 'rework' (nerf nuke) creates. That's why we have these forums - to discuss ideas and provide feeback for the devs to work with. If we all stopped talking about how Freddy was nerfed because of how rank 20s complained about him, do you think the devs…
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You're cherrypicking an ideal situation in which an ideally inexperienced survivor is at ideal distance in an ideally disadvantaged situation (a map boundary) that they ideally chose to put themselves in, with ideally no Exhaustion crutches as a get-out-of-jail-free card (Lithe for structures on map boundary with windows,…
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Hope you enjoy it for as long as you can. Just remember to not make excuses to convince yourself that you still enjoy it, once the enjoyment wears off. A lot of people do this and end up being miserable, but keep coming back to DbD. Not sure if I'd call it an addiction, or intentional self-delusion, but it's where a number…
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I feel you, OP. Old Freddy was very fun. He was one of the few killers who could punish survivors by putting them at his mercy. The formula for such a match was this: -tunnel 1 person (the obsession) to death, with (pre-nerf) Remember Me (and potentially ye olde Dying Light). -put the three remaining survivors to sleep…
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I'm not telling you that some survivors don't do it. I'm telling you that the ones that do do it, are inexperienced survivors, to the tune of allowing you to corner them due to their inexperience. Please, do share this math. Did you measure map sizes? Terror radius, comparatively? Would you be so kind as to demonstrate…
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Do you have a rework suggestion for MoM? This thread is not currently constructive in any way, the gist of it being able to be summed up by 'MoM sucks, don't touch it'.
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Been playing both sides, back and forth since June 14th, 2016. I play survivor if I want some low-key, stress-free, easy wins. Usually, I play survivor inbetween frustrating matches of killer, as playing killer is a stressful exercise in time management. I don't like to SWF, though, and prefer to soloqueue. SWF gives so…
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Apologies, I poorly phrased that. I meant to say 'one-hit-down perks/abilities' were worthless on the Plague, as survivors were already injured. Additionally, if you've ever countered poor old Legion, you would know that injured survivors can loop just as well as healthy survivors, especially against a killer with…
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The depip squad consisted of killer mains, who were constantly evaluating the killer throughout the matches. They knew which ones were/weren't playing optimally, from their own experience. Watch a couple of matches of the depip squad if you want to see this. Their commentary throughout the match was fairly interesting to…
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Those rank 20 survivors you go against who don't stay within a stone's throw of a loop, or go near map boundary at all (they are allowing themselves to be cornered. Don't think for a second that you're doing the cornering), and don't have an Exhaustion perk to easily evade your Frenzy, must be nice to go against. Survivors…
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They depipped those killers... by the old standard, which was kills = pips. As in, a 1-kill match for 85%+ of those killers that barely lasted for two chases. They were playing optimally like the situation I mentioned in the Hex: Ruin thread. If survivors play optimally (genrush separate gens the instant the trial begins,…