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tehshadowman33

tehshadowman33

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tehshadowman33
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  • (Quote) This is probably one of the most well-written Nurse threads I've seen. This should get reposted once every week until Devs finally acknowledge that they haven't given Nurse the QoL that she deserves. <3
  • (Quote) I'd also argue that a lot of the more frustrating and overpowered killer things make games end so fast that the killer won't pip, which means if you can get to higher ranks you're not going to see stupid things like Redhead's Pinky Finger Cl…
  • It's on the top floor of the saloon. If the survivor runs to the right and curves around there's a window that can't be walked around.
  • (Quote) I'll agree with you there. The system screws you over for ending the game too fast. Honestly, instant downs should count as two chases as far as I'm concerned if you insta-down someone who's fully healthy. Chase mechanics totally screw over …
  • Deathslinger is very similar to Plague in that both killers have terrible base kit power and NEED very, very specific niche perk builds to even function at a remotely competitively viable level. If you don't have Monitor and Abuse, Deathslinger is c…
  • I mean, Clown by far is the worst killer in the game. He's literally a worse vanilla, perkless Freddy. Though, if you stick Red Head's Pinky Finger on him, Clown becomes suddenly very lethal. Which doesn't matter though... Because you'll never pip i…
  • (Quote) She's really strong right now, but only on maps that aren't huge. I admit though, post ruin nerf, her early game suffers greatly. Though, with this buff you can run Severed Toe + Incense which lets you get GREAT generator stall and tracking…
  • I've had projectiles go right through player models. It's pretty cringe right now, if I'm being honest about the hit detection and lag correction on server side. Especially wonky when people fast vault through windows.
  • That feel when your power dies, your game dies from permaban. XD
  • They OBVIOUSLY do not listen because it's painfully obvious that if they took our concerns seriously they would hire more developers and testers, train them, and have a larger staff to fix the multitude of balancing issues that plague this game when…
  • So, I just had an AWFUL, RAGE-FUELED match against a high-rank team. Ended in 7 minutes. Map is Rancid Abattoir. Already, I'm annoyed... This map has AWFUL pallet placement which lets a good survivor basically go from safe pallet to safe pallet acro…
  • (Quote) True enough. Though, the middle of the map is pretty much a death trap. It would've been more fair for there to be unsafe/safe/unsafe in the middle rather than 3 unsafes. Do that and change that one tile with the generator that's guarantee…
  • Basically, bad map design in Dead By Daylight comes in 3 flavors: 1) When you can combo 2+ safe pallets, or combo from a safe pallet to a jungle gym to another safe pallet. 2) Building tiles with long walls/fences that break line of sight, or god wi…
  • (Quote) I would still rather take Badman over Haddonfield, Ormond, or a bad Springwood variation map. Badham's strong tiles take learned map knowledge to know how to loop effectively, whereas the other maps don't require nearly as much in depth know…
  • (Quote) Playing Huntress on old Lery's map was an exercise in extreme patience. I do agree though, HUGE and CLUTTERED maps are just awful for Huntress... Getting Temple of Purgation is almost a guaranteed loss against non-altruistic, sweaty 4-man SW…
  • (Quote) Killers are most likely to get straight-up nerfs without any compensation elsewhere. Last time I remember SERIOUSLY controversial nerfs to survivors without adequate compensation was when: BHVR changed the base healing rate and charges of me…
  • (Quote) Huntress, or really any ranged-attack killer suffers from contrasting weakness when it comes to map design. A LOT of killers benefit more from smaller areas with lots of blind spots in between (unless they have god windows, etc.) Huntress is…
  • I don't think I need to really even bring up Haddonfield and all of the problems mostly unique to Haddonfield as everyone except new players KNOWS how horribly unfair Haddonfield is for most of the playable killers. Please do take note, some other f…
  • (Quote) Yeah, if you have potato survivors who don't do generators, you'll get DESTROYED easily. If two people get downed before first two gens are done, it's pretty much GG. Also, like I stated before... It can be a REALLY boring match for a killer…
  • (Quote) Yeah, it's pretty awful the design team hard coded that many safe pallets. Sad considering this map rework is FAIRLY recent + the other Springwood map variations aren't completely just awful.
  • As for horrible maps to play as survivor, Sheltered Woods is a complete toss up. If you get low pallet RNG, you'll get completely stomped on vs. a half-way competent Billy or Spirit. If Sheltered Woods was any smaller of a map, you can bet that the …
  • (Quote) I'm down with you there. If you get a low-pallet RNG + certain killer + map-specific killer build = Awful game experience on Gideon Meat Plant. Conversely, it can also be extremely boring to play as killer as well because you will spend most…
  • Nurse will forever be trash: 1) If you're not near a dedicated server, the latency causes all sorts of issues with blinking. 2) The abundance of Nurse-specific bugs makes blinking a nightmare on certain maps. 3) The above two issues combine horribly…
  • You don't see Nurse for three main reasons: 1) She's absolutely painful to play on maps with lots of Line of Sight blockers. This would include maps such as Lery's Treatment Center, Haddonfield, The Game, Springwood, Yamaoka estate, and a few other …
  • OK, let's all agree on this nerf: Keep the perk the same, BUT... While DS is active and you are actively repairing a generator, the timer will decrease at ×2 speed. I.E., If you have 40 seconds left on DS, if you start repairing, DS will expire in 2…
  • I thought it was just a flat rate bonus for games that end with unrepaired generators.
  • Until you spend like 40 seconds setting up traps, you're playing a M1 killer.
  • Is hillbilly's highest possible speed 13.524 m/s?