Start with the brown trapper sack addon as default.
Trapper can walk over traps without setting them off. Lunging and carrying survivors will still trigger traps.
All traps spawn closer to generators and all start opened.
Freeing yourself will also require a skill check that is 2x the size of DS. Survivors will only get the skill check if they succeed the RNG escape chance.
The same skill check is applied to disarming traps. Failing the disarm skill check will injured the survivor but still disarm the trap. If they are already injured, they are deep wounded for 20s.
Tar Bottle: Now called Tar and Chalk Bottle. Trapper can press E to swap from applying darkness and brightness (makes the traps more grey/white).
Log wood dye: Logwood dye and bonemeal. Same thing as before but weaker version.
Bloody Coil: Makes the disarming trap skill check 50% smaller and applies broken for 60s if the skill check is failed if the disarming survivor was already injured.
Make picking up traps less annoying b/c i placed a trap in a corner next to a window and when i tried to pick it back up, i couldnt b/c i just kept getting the vault window prompt. I even faced away from the window, still didnt work.