Funniest thing about DS and Pop.
Pop punishes BAD players... While rewarding decent players for activating it.
DS punishes GOOD players... While rewarding bad players for activating it.
What is with people on this forums with seeing one thing they don't like, and completely ignoring the other parts of things
They said “Increased penalty on other actions” they didn’t specify what actions. They also said “increase penalty” it could get bumped to 6% instead of 4% which means -24% repair speed and other actions which could possibly be Vault speed, unhook speed, cleanse speed, chest speed, sabotaging speed.
Mate don’t jump the gun yet, just wait for PTB.
As a former Trapper main and an avid advocate for changes to him this is something I´d be fine if they kept the feature of stepping into his own traps. It´s fing hillarious!
To make it more fair as Survivor I shouldn´t be able to DH through them, that´s just stupid imo.
totem counter for Small Game
its been asked for a LOT.
From my survivor experience at least, lol. What killers tunnel you the most?
You guys do realize that direct responses to this community from it's managers and Devs like Almo spark enough weight and floods of spam that they have to be careful about what they say/release. Twitter responses are the same but the forums are just waiting to be snarky with Almo in every thread he shows up in from what I've seen.
Not saying a bit more transparency wouldn't be nice but these types of posts aren't exactly making them more willing to say things they can't fully backup if the ultimate decision isn't (for example) in Almo's hands alone.
I'm just going to say this here for anyone else reading this to have another bash at the devs:
YOU LOT EVER TRIED TRIED BEING CIVIL AND RESPECTFUL? As a retail worker, there is nothing worse than having some entitled snob come into MY work and tell me how to do MY job, a job mind you I have been doing for 5 years!
If you're rude to me or any of my staff, then you're thrown out faster than a Hillbilly with the old speed add-ons, so whining to any dev who so happens to poke their head in here to say hello, or Entity forbid, explain why they're doing something isn't going to change anything!
To really get their attention and engagement, listen. Be patient and treat them like a human being! Just because you can't see them on the other side of the screen it doesn't mean they aren't a real person.
I don't think blaming the community for their own mistakes is a proper approach. And in anyway they benefit from this forum since that's one way of getting a glance at what people really want. So they not being transparent is their own problem.
People has right to express themselves and no, they shouldn't be trying to be complacent just so the devs appear more frequently. If these people only reply when you fit their narrative, that already says much about them. They make the game, but there is no game if people don't play it. They need and have used people's feedback in the past, and if they are wise they'll continue to do so
While I don't agree with the rest of your post (eg. that's Wraith's whole deal), I share your sentiments on Doctor (not about a "nerf" per se, but just how his ability functions in game).
What I don't like about Doctor:
This is coming from someone who chose Doctor as the first killer this player ever used and who used him as a main for a long time. I have not touched him since the changes the devs made to him, and I don't enjoy my survivor games against him.