PixelBush
PixelBush
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...but the Sadako skin you were complaining about in this post *is from the movie she comes from* Have you watched Ringu?
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It literally IS Sadako. It's her body that Reiko and Ryuji dredged from the well in the first movie. The green colour palette and everything. If you're gonna make bold claims like "this isn't X character", at least get it right.
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Plague and Oni are the absolute apex of design in this game, with Pinhead and Huntress in the conversation.
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I can confirm: two the Twins addons that got nerfed are used as much as they are because Twins have a massive pile of totally garbage ones. About 1/3rd of their addons relate to the Survivor removing Victor when he's attached, which will never happen because people just take him hostage and wait for you to recall him…
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"if it's another anti loop Killer I'm going to cry" "give us another Blight" ... Blight has one of the best chases in the game idk what u smokin champ
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
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I think it's the kind of perk that will sadly have to be gutted to make it fair: healing yourself is one of the most powerful things a Survivor can do, and being able to do so efficiently without wasting resources out of a perk your teammate brought is obscene. It's why old Self Care was so busted and had to get GUTTED to…
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I fully concur. Shadow Step is honestly fine, and Exponential is basically just a Twins-killer (and that's because Twins buffs need to happen, not because Exponential is a problematic perk) that sucks against basically any other Killer. Circle of Healing is absolutely gigabusted. No question about it.
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Dowsey's winstreak, as impressive as it was, was done in an age of DBD far more favourable to Twins. It was done with... -Twins being able to ignore BT and DH -OLD Ruin Undying -None of the collision bugs that arrived post-Resident Evil -No MMR, meaning going on streaks was much easier than now -no Circle of Healing, DH…
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1) Why should the regrow time be longer when you lose huge amounts of distance every time you get kicked and can get kicked after every single attack (miss or hit)? Like I didn't know whenever Blight landed a rush or Huntress threw a hatchet, they teleported back 40m and were unable to use their power again for 15 seconds.…
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One thing that's worth saying: Twins do well in tournament play because in Twins tourney matches, basically everything that heals you is banned. According to DBE rules, Circle, Self-Care, Exponential, Soul Guard and Botany are banned against everyone, but Twins also get more or less every other healing perk banned (WGLF,…
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I know which clip you're talking about, and they could have prevented in any number of ways. Three injured people clustered together who didn't even try to kick Victor after he downed someone: why SHOULDN'T they lose the game as a result? That's like 3 people running into a Bubba's chainsaw or an Oni in power and then…
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After you down someone with Victor, you have an 8 second combined fatigue before you can start moving to pick them up (5s on Vic's end, 3 on Charlotte's). In that time they've recovered over halfway, and unless they're within 30m of Charlotte they will get up before you can pick up. If a Survivor gets M1d by Charlotte,…
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You're right, but just because the perk is uncommon doesn't justify how much you can't play the game when you do see it.
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Twins aren't an old Killer though: they're a year old today.
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That's true, they'll acknowledge their existence when it's time to fix a bug that benefits them, like Victor hitting through Dead Hard's I frames, but not when there's a bug or intended mechanic that ruins their day.
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Jeez, I wonder why?
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I do.
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The problem with Exponential (the only problem with it, honestly) is how it makes Twins literally completely unplayable. By the time your 8 seconds of combined fatigues are over, the Survivor is already over halfway recovered, meaning if you can't get to the slug in 7 seconds the Survivor can get up before you can pick…
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Counterpoint: If the Survivor lets themselves get cornered, they should go down. It's like if they nerfed Bubba's chainsaw to not insta down because if a Survivor gets cornered they go down.
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If you play that way with Twins, you're going to lose every game you play against even a slightly coordinated team, because if Victor jumps on someone's back they just run away from Charlotte across the map with the speed boost (while Charlotte is standing still) and take him hostage, meaning you have no power for over…
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They can recover from the dying state in 15 seconds. Because of your 8 second fatigue, you only actually have 7 seconds to get to them before they get up (since they can start recovering as soon as you down them). Charlotte can cover 32m in 7 seconds. If you're more than 32m away from Charlotte, that mean she can't pick…
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Are my maths wrong? They get hit by Charlotte, run towards their boon and unless you can catch up and down them in 3.5 seconds they're safe because by the time you can even move to start picking them up they're already halfway recovered.
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"Just hook people" I've just described that a new perk means you cannot down a Survivor long enough to hook them. You can do literally everything in your power to pick them up and hook them and it won't do anything because they can get up before you get to them. They can run in a straight line away from you and waste…
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DBD's maps and the general pace of the game are not balanced around Killers being able to take every chase to wherever the Survivor wants to go. If god setups didn't exist and maps weren't so big you had to play for a 3 gen a lot of the time, "hit and run" playstyles wouldn't be necessary because you'd be able to commit to…
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You're right, of course. Boons providing superpowered versions of existing gameplay mechanics that happen to ruin Twins' day has really showed where the Killers' issues lie.
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I'll say this now: the week between the Key/Hatch change and Circle of Healing coming in off killswitch was the most fun I've ever had playing DBD, and now a couple of really really dumb perks have utterly crushed my enthusiasm for playing the game. It's as low as it's ever been.
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I'll say this now, the week between the Hatch nerf that neutered Keys and Circle of Healing being taken off killswitch was the most fun I've ever had playing DBD, and thanks to a couple of dumb new perks my enthusiasm to play the game has never been lower.
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My recommended changes: -Put Twins MUCH higher, near the top of A above Deathslinger but lower than Billy. You'd be genuinely amazed what dedicated Twins players can pull off (e.g. last week I figured out how to consistently ricochet Pounces off map terrain to land hits round corners). -I'd lower Demo below Nemesis simply…
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We're Gonna Live Forever means you heal a Survivor from downed to injured in 8 seconds (assuming no medkits, Sloppy or other healing modifiers). Victor's respawn timer is 6 seconds, and his unbinding time is 1 second. That's 7 seconds before Victor is even moving again. How is Victor one second away from you? And more…