knell
knell
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*Are you going to use only the cherry picked aspect of the same interview that falls in line with your argument or look at the entirety what was said at the time? You use it as an undisputable point, while ignoring literally the rest of the interview. If you want to look at the full context of the interview without cherry…Раздел: How the MMR works, and why what Patrick said makes absolute sense (from a dev POV) Комментарий от knell 3 фев
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*Your argument is this is not a team game, yet a Survive With Friends was introduced the year after that interview. ? The interview was posted on November of 2018. SWF arrived in Patch 1.0.3 in July of 2016. What in the world are you talking about? *The system doesn't care whether you are a pre-made or not, the…Раздел: How the MMR works, and why what Patrick said makes absolute sense (from a dev POV) Комментарий от knell 3 фев
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? My point is that DBD isn't a team game. Existence of SWF doesn't change that. Players in SWF can choose to play like they are in a team, but that is more of problem with players, not the game.Раздел: How the MMR works, and why what Patrick said makes absolute sense (from a dev POV) Комментарий от knell 3 фев
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? What does SWF have to do with the main objective of the game design? Sure, SWF will have more information and therefore would have more awareness of when they should help or cut off other survivors. That doesn't change the win condition.Раздел: How the MMR works, and why what Patrick said makes absolute sense (from a dev POV) Комментарий от knell 3 фев
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Just a reminder to everyone here that DBD was never intended to be a "team" game. Mathieu: "It is an asymmetrical multiplayer game where you can live in the world of these 70s and 80s horror movies. It’s anti-social multiplayer where survivors have to collaborate and cooperate up to a certain point. The old saying is that…Раздел: How the MMR works, and why what Patrick said makes absolute sense (from a dev POV) Комментарий от knell 3 фев
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This will be the fourth time. Define "skill" in the context of this game without using examples or circular definitions. We'll start there.
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*I’ve responded to most these points multiple times now and you’re either ignoring it or misunderstanding what I’m saying. No, you have not answered my questions - you have repeatedly failed to respond to my request to define exactly what you mean by "skill" in the context of this game without using examples or circular…
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*Because hiding and doing some skill checks with no care in the world doesn’t take skill. Looping the killer the whole game does, regardless of whether or not you escape. See, again, you are not answering the question. You are basically saying, "it is not skillful because it does not take skill" and "it is skillful because…
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So my personal experience on the matter: usually I'm not good enough to do a whole 5 gen chase, but there are lot of times when I end up doing 2-3 at the end game - then sometimes I get hooked, camped, and left for dead. We've all been there. I don't blame the killer for wanting one death - that's their ultimate goal for…
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Ok, let's talk about these "other objectives" (aka side objectives that players must do for the sole purpose of achieving the main objective) you keep mentioning. According to you, 1. hiding and achieving the main objective is not skillful, and yet, 2. looping the killer the whole game despite if they fail to achieve the…
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No, what you have said is that "it's obvious" without further explanation, and gave some examples that you believe is skillful/not skillful in this game - again, without explaining exactly WHY you believe them to be so. I refuted those assumptions. Try again.
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"Running through the exit gate is easy. You simply hold W in the general direction. I could do it with my eyes closed, and it takes no skill whatsoever. I can sit afk, hiding in a bush or locker, whilst my team deal with the killer and the gens. Then, I can run to the exit gate, close my eyes and walk right through. Is…
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You say that it's obvious, but then won't explain WHY you believe that looping the killer for 5 gens is considered "skillful" to you in this game. If it doesn't correlate highly with one's Escape Rate - the entire goal/point/objective of this game, then why would you say that it is an expression of "skill" in this game? I…
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What is a "skill" in any game, but having the knowledge and the ability to fulfill the win condition of that said game? In this game, the ultimate goal of the game is to Escape/Kill. Everything you do within the game, should be so that you can achieve said win condition of the game. The purpose of playing any game is to…
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First step for BHVR is to come to terms with the fact that the current course of action they have been taking to deal with cheating is mostly inadequate and worthless. Instead of dealing with the actual source of the cheats/hacks, they've seemingly been putting more effort into dealing with cheaters and hackers. But at the…
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Well, obviously you've already made up your mind that BHVR is withholding the skills rating information to "hide bugs" or have some other nefarious reasons. Of course, it could just be that they want players to just focus on their matches and do their best to escape/kill instead of focusing on some numerical value assigned…
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Is it a problem? Doesn't seem like it to me - like I said, the system seems to be doing exactly what the developers are wanting it do, regardless of whether it's what you or I want. And yeah, patience is a virtue. Compiling data takes time. So why should the developers listen to reactive players' handwringing when they're…
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Sure, but I don't like throwing out random conspiracy theories on what could happen without substantial proof. And I don't see the point of all the handwringing on the first day of bringing out a new system - personally I'm willing to wait several months at the very least to form an opinion. And even if you were right and…
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They aren't lying. It's still easier than the old system to play a brand new killer if you were in the high red ranks, but probably not as easy as most of us thought it would be - after all, they are aiming for a 2K2E average in the end. Though I do agree that in my personal experience, they had probably overshot the…
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It was your first match since when? Because if this is an extension from the last test, the data is compiled from the last several months. So if you had a run of multiple wins with ANY killer is the last half year or so, it had taken those samples as a consideration to place you, even if your old "ranking" indicates that…
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From the "Skill Based Matchmaking Recap" News from June 14th, 2021 "Halfway through our test, we were seeing many reports of high-skill Killers being matched against low-skill Survivors. At around 1PM EST on Thursday (around halfway through the test) we enabled a system that would assign unrated Killers a starting Rating…
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"And our current system doesn't [BAD WORD] over new players?" Yes, the current Ranking system is awful for new players. That's the entire point I was making. "Also, BHVR literally said they'd get 60 FPS on Xbox One and PS4 2.5 years ago." I'm talking about the SMMR system; not their failure in the optimization…
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"They don't have to address anything. See optimization." True - I guess they don't. But I believe the whole reason why they are taking these steps is to address these issues. Why else would they be doing this? "They could've just updated the pip system, but they chose to make a mystery MMR system." Updating the Ranking…
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"Basically though, if you want good teammates as Survivor, you're going to play against Nurse and Spirit all day." If that's the case and what you say is true, SSMR will show the reason why - that certain killers (in your example, all killers not Nurse or Spirit) cannot seem to make progress after certain rating no matter…
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Of course I do. I want to play against players of equal skill level. Not a fan of curb-stomping newbies or being stomped on by players who have thousands of more hours than I do. All game designers should strive to make their game fair for everyone.
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Balancing at the top is one of the most basic tenets of any 'vs' game design. It doesn't matter how asymmetrical a game is or whether they are played competitively or not. There is no such thing as 'balancing for the average players.' Good game design is ALWAYS balanced at the top. The reason why a game must always be…
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? Is my post not showing up in its entirety? I've already mentioned other ways to keep matchmaking times sustainable without breaking the balance of the game.Раздел: I think Truetalent is wrong about game balance being this game isn't 1v1 or 5v5 Комментарий от knell июня 2021
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To me, any advantage that breaks the overall balance of the game would be considered "unfair," regardless of whether some people think it's only 'slight' or not. Like I said earlier, you can always manipulate the proper 4-1 ratio by rewarding the less played roles with some thing (BP, etc), and increasing the reward…Раздел: I think Truetalent is wrong about game balance being this game isn't 1v1 or 5v5 Комментарий от knell июня 2021
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"I don't see how match making can be healthy though if there isn't a very slight net advantage given to playing survivor on account of match making." To me, that just seems like an assumption on your part. What I'm saying is that the 4-1 ratio for matchmaking can be maintained without needing to give any advantage to one…Раздел: I think Truetalent is wrong about game balance being this game isn't 1v1 or 5v5 Комментарий от knell июня 2021
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This assumes that players only choose the Survivor role based on how powerful they are. Maybe players choose roles that are more "fun" to them, and not because they are easier to win. Maybe they simply like the characteristic of that role (e.g. - being chased vs chasing, playing alone vs playing with others). Maybe they…Раздел: I think Truetalent is wrong about game balance being this game isn't 1v1 or 5v5 Комментарий от knell июня 2021