sizzlingmario4
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sizzlingmario4
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Absolutely not
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It’s for an entire week.
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Imo just significantly reduce their effects and/or replace them with something completely different. I don’t think extra fatigue would be terribly fun to play with.
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It shouldn't be happening all the time but it also shouldn't be something you can ignore 95% of the time, because that's what it is right now. As it is, Condemned is really not a threat at all and if you die to it you probably made a LOT of mistakes. It's not worth interacting with TVs when condemned doesn't build up…
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I don't see why they would do that. The game doesn't need that kind of change.Раздел: Theory on why Self Care shows up so often in high MMR data. Комментарий от sizzlingmario4 24 мая
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Here (it was in 5.5.1, not 5.5.2, my bad)
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They could make it 25% instead of 8 meters. So on 32m tr killers it would be the same, but on killers with a smaller tr it would have a lower effect. He does but it’s weird. Basically it’s like a curve where it fades in as you get closer starting from 40m, peaks at 24m, and then gets quieter until 8m at which point it…
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For those boons, 6 and 8 are completely broken and 9 is just bad design. I like 3 and 4 though. Also Shattered Hope is a bandaid fix perk and should not be viewed as proper counterplay. Killer shouldn’t need a perk to address a poorly designed gameplay mechanic.
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Yeah that’s how the game normally spells it, the wiki just uses that extra ‘a’. Yeah I was thinking that too and thought it was weird that it was on a timer here when they specifically did away with that in the past.Раздел: Haemorrhage is spelt incorrectly on the Tilling Blade add-on Комментарий от sizzlingmario4 23 мая
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She’s still very good. And when IW gets nerfed that’s going to be huge for her.
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That is true for lightborn but you can see ahead of time if survivors are bringing items. Unless they try to last second swap or something you can see that there’s no flashlights and not bring it. Distortion is never completely worthless, even if the killer does not have aura reading perks it can tell you that they don’t…
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Yes, but boons need to be redesigned first. Until then it can’t be buffed
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They have said they will be making baseline changes to account for why the meta perks are meta, so hopefully gen perks do get nerfed and the game gets slowed down a bit without needing those perks.
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She needs buffs or Dredge is going to make her completely obsolete. And she was already in a pretty bad spot.
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It doesn't need any additional effect against boon totems. It just needs to do something when there aren't boon totems.
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Nope.
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They should've just given him a 24m lullaby.
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They have said they will be making baseline adjustments to go with the perk changes. You’re absolutely correct about Shattered Hope though. It’s a bandaid for a bigger issue, although I would argue the core design of boons is inherently flawed, not just coh. Coh is just the biggest offender because it’s by far the most…
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It’s fine now. If there’s any remaining spots on certain maps where survivors can’t be hooked, then that’s a map design issue that needs to be addressed, and I do think hooks breaking permanently after sacrifice needs to go.
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It’s mostly pointless right now, but it’s confirmed to be bugged so it should hopefully be better when the chapter goes live.
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Shattered Hope is a bad perk. I wouldn’t worry about it too much.
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Yeah, this has not been fixed, I had this happen a couple weeks ago and was also accused of cheating.
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They said on twitter a month ago to reach out to support if you still haven’t gotten them.
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Idk. It’s not only a bad perk, but it just further highlights how boon totems are a complete failure. Coh is too strong and everything else is useless 90% of the time but the bad boons can’t be buffed without becoming unfair. They suck and need to be redesigned.
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They wouldn’t be a problem if the maps themselves were balanced. But several aren’t.
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I mean the map is overdue for a rework anyways. That double window setup shouldn't exist
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Sure why not. Especially if we can encourage people to use lesser-used perks for the sake of more variety, I don't see any issue with that.
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It's a bug, there's an acknowledged bug report on this already.
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If it did that then its pentimento synergy would have to be removed.
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I think it just needs to be that injured survivors still have regular breathing instead and then it would probably be fine. If you don't want to go that route then you could make it only work while not moving as some others above have already suggested.